ScrollingInputDisplay-v006 - 模擬器

By Zora
at 2010-11-13T12:56
at 2010-11-13T12:56
Table of Contents
http://code.google.com/p/fbarr/
New to v006:
* Modularized the icon selection. Now you can easily switch between multiple
icon/control modules and add new modules.
* Renamed icon sets:
* scrolling-input-icons-16.png to icons-capcom-16.png
* scrolling-input-icons-32.png to icons-capcom-32.png
* Added icon sets:
* icons-neogeo-16.png
* icons-neogeo-32.png
* icons-tekken-32.png
* The actual code has been separated into another file named
scrolling-input-code.lua.
* The scrolling-input-display.lua file contains only the modules and user
settings and may be edited by the user.
* The code file, the icon files, and the framedump folder have been moved
into the scrolling-input folder. This was done to reduce file clutter.
* Added a user parameter, screenwidth, which lets you specify the size of the
screen for determining where P2's icons go. This setting only applies if the
emu doesn't have emu.screenwidth(). It's useful for PSX games because they
have various screen dimensions.
--
New to v006:
* Modularized the icon selection. Now you can easily switch between multiple
icon/control modules and add new modules.
* Renamed icon sets:
* scrolling-input-icons-16.png to icons-capcom-16.png
* scrolling-input-icons-32.png to icons-capcom-32.png
* Added icon sets:
* icons-neogeo-16.png
* icons-neogeo-32.png
* icons-tekken-32.png
* The actual code has been separated into another file named
scrolling-input-code.lua.
* The scrolling-input-display.lua file contains only the modules and user
settings and may be edited by the user.
* The code file, the icon files, and the framedump folder have been moved
into the scrolling-input folder. This was done to reduce file clutter.
* Added a user parameter, screenwidth, which lets you specify the size of the
screen for determining where P2's icons go. This setting only applies if the
emu doesn't have emu.screenwidth(). It's useful for PSX games because they
have various screen dimensions.
--
Tags:
模擬器
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