官方新聞: http://waa.ai/7Ml
Zombies Were Removed
Yep. We did it. We decided we couldn't hold off any longer. The longer we
keep zombies in – the more complaints we'd get about removing them. We are
forcing ourselves to deal with it. We are no longer a zombie survival game!
They've been replaced with red bears and wolves. You hate them. We know.
They're just plugging a gap for now. All will be revvvealed.
Wildlife Was Improved
□No longer exploitable by walking backwards
□Fears hostile wildlife
□Reacts to gunshots
□Hostile wildlife retreats if it cannot find a path to you
□Wildlife should not jump up and switch to random angles anymore
□Removed white wolf
Resource Objects Were Improved
□Added new models for wood & stone resources
□Wood & stone resources change model to indicate their quantity
□Added another stone resource – contains mostly stone
Other Changes
□Fixed bugs with the level (such as rocks intersecting buildings)
□The 『oil tank' area has been modified with cover
□Workbenches make you craft faster when standing next to them
□Added new player animations
□Improved melee attack animations
□Grass textures have been improved
□Footstep sounds will never play the same sound as the one previously played
□Added locked backpacks and lockpicks test (off by default)
When you die your backpack is locked for everyone else but you for a time
Someone else can use a lockpick tool to bypass this time
Lockpick tools are a default blueprint
You can't use lockpicks on doors
The amount of time the backpack is locked for is per-server
and can be set to 0
---
好啦其實我還沒入坑(炸)
我只是對殭屍被移除這件事情覺得有趣XD
下面的回應也挺多人說這個遊戲殭屍很煩很令人討厭
殭屍被野生動物所取代,所以這個遊戲真的要變成原人大戰了嗎(?)
--
posted from PCMan X on my Steam Machine
--
Zombies Were Removed
Yep. We did it. We decided we couldn't hold off any longer. The longer we
keep zombies in – the more complaints we'd get about removing them. We are
forcing ourselves to deal with it. We are no longer a zombie survival game!
They've been replaced with red bears and wolves. You hate them. We know.
They're just plugging a gap for now. All will be revvvealed.
Wildlife Was Improved
□No longer exploitable by walking backwards
□Fears hostile wildlife
□Reacts to gunshots
□Hostile wildlife retreats if it cannot find a path to you
□Wildlife should not jump up and switch to random angles anymore
□Removed white wolf
Resource Objects Were Improved
□Added new models for wood & stone resources
□Wood & stone resources change model to indicate their quantity
□Added another stone resource – contains mostly stone
Other Changes
□Fixed bugs with the level (such as rocks intersecting buildings)
□The 『oil tank' area has been modified with cover
□Workbenches make you craft faster when standing next to them
□Added new player animations
□Improved melee attack animations
□Grass textures have been improved
□Footstep sounds will never play the same sound as the one previously played
□Added locked backpacks and lockpicks test (off by default)
When you die your backpack is locked for everyone else but you for a time
Someone else can use a lockpick tool to bypass this time
Lockpick tools are a default blueprint
You can't use lockpicks on doors
The amount of time the backpack is locked for is per-server
and can be set to 0
---
好啦其實我還沒入坑(炸)
我只是對殭屍被移除這件事情覺得有趣XD
下面的回應也挺多人說這個遊戲殭屍很煩很令人討厭
殭屍被野生動物所取代,所以這個遊戲真的要變成原人大戰了嗎(?)
--
posted from PCMan X on my Steam Machine
--
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