Quantum Break獲SIGGRAPH 15最佳主機畫面 - XBOX

By Damian
at 2015-08-26T19:26
at 2015-08-26T19:26
Table of Contents
CG界最大盛事之一,美國電腦圖學協會舉辦的SIGGRAPH,
剛於8月中舉辦,在本次SIGGRAPH 2015,Remedy介紹Quantum Break使用的畫面技術。
簡報檔
http://advances.realtimerendering.com/s2015/SIGGRAPH_2015_Remedy.pdf
Remedy在Quantum Break使用自行開發的引擎,應用基於物理光源Pre-Pass渲染器
與他們為本作開發出的多尺度全景照明(Multi-Scale Global Illumination)技術
Remedy表示Quantum Break在Xbox One的畫面是1080P 30fps,
不過SSAO是720P解析度運算。
http://gearnuke.com/quantum-break-will-large-scale-destruction-events-
dynamic-time-day-levels/
http://goo.gl/WjVOQK
Remedy表示開發多尺度全景照明是為了兩個目標:
*環境、動態物件、粒子效果與體積光等無縫融合,有一致性表現
*滿足「大規模爆破」與「一天動態時間的展現」(只限某些關卡)兩大目的,
Remedy開發團隊規模小,所以需要能夠自動處理的系統,不須太多手動微調,
所以GI是個解決方案
---
http://www.icxm.net/x/quantum-break-1080p.html
在本屆SIGGRAPH,Remedy憑藉Quantum Break獲得
「最佳家用主機畫面」(Best Console Graphics),
以及「Best Rendering Technology」(最佳渲染技術)獎項。
---
Ryse是去年SIGGRAPH的最佳家用主機畫面獎得主,
該獎項連續兩年被Xbox One遊戲獲得。
--
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