PSX: P.E.Op.S. DSound PSX SPU v1.9a r21 unofficial - 模擬器

Steve avatar
By Steve
at 2011-07-27T23:05

Table of Contents

http://www.ngemu.com/forums/showthread.php?t=140191

The PCSX-Reloaded Team has updated the Playstation 1 SPU plug-in P.E.Op.S.
DSound PSX SPU: emuforums PEOPS DSound 1.09 - repair
Thanks to Emu-France for the news.


Release 21

changes:
- fix ADSR fractions (Resident Evil 3)
- fix reverb volume $3fff -> $7fff (Resident Evil 2)
- new output spu blocker (all games, buffer quality + improved latency)
- fix XA / CDDA distortion (all games)
- fix XA / CDDA interpolation (all games)
- fix XA / CDDA timing
- fix 1.00 Gaussian strengths
- fix SPU timing (Actua Soccer 2 + FIFA dropouts)
- fix A/V sync (Novastorm)
- fix mono + frequency response to work correctly
- $1000 jumps for dead channels creates halt (Metal Gear Solid)
- SPUsetframelimit to bypass spu blocker (shark only)


Presets are now stored in archive


--

All Comments

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By Zora
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