Project CARS PS4 Patch 7.0 Release - PS

By Odelette
at 2015-12-15T20:13
at 2015-12-15T20:13
Table of Contents
更新後特別是UDP streaming support這一項,已經可以支援外部的HUD顯示儀表版。
Project CARS – PS4 Patch 7.0 – Release Notes
Online
‧ Reworked the dynamic race-end timer feature. In public races, the timer is
75% of the slowest moving car's lap time. In private races and passworded publ
ic races, the timer is 150% of slowest moving car's lap time.
Physics & Tyres
‧ Neutralized the top speed advantage of running zero camber on many tires.
‧ Reduced flash layer temperature cap for GT3/LMP and other slick tires to ma
ke them less prone to overheating.
‧ Classic Lotus cars: Disabled patch-to-hub on several tyre carcass models as
it was creating a strong low-speed FFB buzz.
Controls
‧ Update to latest Fanatec SDK, Re-instated 2nd DPAD support for CSRE based o
n latest SDK functionality?
Career
‧ Corrected the German name for the LMP3 UK Semi-Pro Championship
Tracks
‧ Rouen Short – Reworked the AI paths around the hairpin area to try and kee
p the historic cars from running up the hill on exit when in tight packs.
Vehicles
‧ Repositioned the cockpit camera view to a proper center point for a number
of vehicles that were reported to be incorrectly positioned.
Audio
‧ Lotus 40 and 49 - Rebalanced the AI vehicle volume.
General
‧ Fixed various game crash issues reported by customers.
UDP streaming support
overview
The UDP stream extension has been developed to allow 3rd party app developers
the opportunity to receive telemetry data from the game. It is based mainly on
the ‘Shared Memory API’ with a number of extensions to transmitted data.
The option is enabled via the ‘Game play’ menu ‘UDP mode’. This can be sel
ected between off and 1-9. The number represents the UDP streaming data rate a
s follows:
UDP off
UDP 1 60/sec (16ms)
UDP 2 50/sec (20ms)
UDP 3 40/sec (25ms)
UDP 4 30/sec (32ms)
UDP 5 20/sec (50ms)
UDP 6 15/sec (66ms)
UDP 7 10/sec (100ms)
UDP 8 05/sec (200ms)
UDP 9 01/sec (1000ms)
The stream is sent to a broadcast address (255.255.255.255) on port 5606.
--
Project CARS – PS4 Patch 7.0 – Release Notes
Online
‧ Reworked the dynamic race-end timer feature. In public races, the timer is
75% of the slowest moving car's lap time. In private races and passworded publ
ic races, the timer is 150% of slowest moving car's lap time.
Physics & Tyres
‧ Neutralized the top speed advantage of running zero camber on many tires.
‧ Reduced flash layer temperature cap for GT3/LMP and other slick tires to ma
ke them less prone to overheating.
‧ Classic Lotus cars: Disabled patch-to-hub on several tyre carcass models as
it was creating a strong low-speed FFB buzz.
Controls
‧ Update to latest Fanatec SDK, Re-instated 2nd DPAD support for CSRE based o
n latest SDK functionality?
Career
‧ Corrected the German name for the LMP3 UK Semi-Pro Championship
Tracks
‧ Rouen Short – Reworked the AI paths around the hairpin area to try and kee
p the historic cars from running up the hill on exit when in tight packs.
Vehicles
‧ Repositioned the cockpit camera view to a proper center point for a number
of vehicles that were reported to be incorrectly positioned.
Audio
‧ Lotus 40 and 49 - Rebalanced the AI vehicle volume.
General
‧ Fixed various game crash issues reported by customers.
UDP streaming support
overview
The UDP stream extension has been developed to allow 3rd party app developers
the opportunity to receive telemetry data from the game. It is based mainly on
the ‘Shared Memory API’ with a number of extensions to transmitted data.
The option is enabled via the ‘Game play’ menu ‘UDP mode’. This can be sel
ected between off and 1-9. The number represents the UDP streaming data rate a
s follows:
UDP off
UDP 1 60/sec (16ms)
UDP 2 50/sec (20ms)
UDP 3 40/sec (25ms)
UDP 4 30/sec (32ms)
UDP 5 20/sec (50ms)
UDP 6 15/sec (66ms)
UDP 7 10/sec (100ms)
UDP 8 05/sec (200ms)
UDP 9 01/sec (1000ms)
The stream is sent to a broadcast address (255.255.255.255) on port 5606.
--
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