PCSX2 v.0.9.6 SVN R.1675 VC10 Beta 24.08.09 - 模擬器

Lauren avatar
By Lauren
at 2009-08-25T12:21

Table of Contents

http://pcsx2.dyndns.org/index.php#GSdx

Changelog:

r1675
microVU:
- Started implementing VU macro mode (code off by default)
- Disabled Constant Propagation for Jump Addresses (this rarely was a
speedup, and it slowed down recompilation time a lot in some games causing
bad slowdowns (GoW))

r1674
microVU: minor change...

r1672
Lets use the Gif stat enums, too. And set some of the dmac irqs to have more
accurate names, and misc other things.

r1671
Changed some more stuff to use the vif stat enum′s; and some other minor
changes...

r1670
Odds and ends. Various defines involving vif->stat are now enums, and are now
used in various places. Added a new file to GSnull. Moved the new Vif
functions to Vif.h.

--

All Comments

1964 SVN r21

Hardy avatar
By Hardy
at 2009-08-24T23:07
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回味PS遊戲之水滸傳 - 天命之誓

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By Caitlin
at 2009-08-24T21:45
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請問ps2 模擬器pcsx2的 fps skip

Lucy avatar
By Lucy
at 2009-08-24T09:19
※ 引述《fightclubgf (streetfighter!!!!)》之銘言: : 請問ps2 模擬器pcsx2的 fps skip : 一般模擬器開了fps skip : 會跳過fram 雖然張數變少, : 但是遊戲速度會保持正常而 : 但請問為什麼開了fps skip 遊戲仍然是慢速的 模擬器畢竟不 ...

請問ps2 模擬器pcsx2的 fps skip

Liam avatar
By Liam
at 2009-08-24T07:48
請問ps2 模擬器pcsx2的 fps skip 一般模擬器開了fps skip 會跳過fram 雖然張數變少, 但是遊戲速度會保持正常而只是張數較少 但請問pcsx2為什麼開了fps skip 遊戲仍然是慢速的 似乎畫面仍然有把張數都算完輸出,沒有skip的功能 雖然加開 speed hack 會比較 ...