PCSX2 SVN r5544(2013-02-05) - 模擬器
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By Edwina
at 2013-02-06T11:54
at 2013-02-06T11:54
Table of Contents
2013-02-05
PCSX2 SVN r5544 is compiled. PCSX2 is an open source PlayStation 2 (PS2)
emulator for the Microsoft Windows and Linux operating systems. With the most
recent versions, many PS2 games are playable (although speed limitations have
made play-to-completion tests for many games impractical), and several games
are claimed to have full functionality.
PCSX2 SVN Changelog:
r5544
VIF/VU: Fixes for Everblue and Hitman 2 from r5404, details below. Savestate
bump needed, sorry. Also fixed a copy/paste bug i noticed along the way in
vif0FBRST.
Everblue: Slightly messy fix, not as nice as id hope, but it seems to work,
we need to remember VU programs written to the VU so we can check if an
unpack is modifying it. This retains the behaviour of the Snowblind engines
whilst fixing everblue.
Hitman 2: Our vif0/1VUFinish() routing which works in conjunction with the
delays wasn't paying attention to if the VIF was stalled or not and reran it
before the game wanted it to, now fixed.
Download: PCSX2 SVN r5544 http://down.emucr.com/v3/4604005
Download: PCSX2 SVN r5544 (VS2012) http://down.emucr.com/v3/4596007
Source: Here http://code.google.com/p/pcsx2
--
PCSX2 SVN r5544 is compiled. PCSX2 is an open source PlayStation 2 (PS2)
emulator for the Microsoft Windows and Linux operating systems. With the most
recent versions, many PS2 games are playable (although speed limitations have
made play-to-completion tests for many games impractical), and several games
are claimed to have full functionality.
PCSX2 SVN Changelog:
r5544
VIF/VU: Fixes for Everblue and Hitman 2 from r5404, details below. Savestate
bump needed, sorry. Also fixed a copy/paste bug i noticed along the way in
vif0FBRST.
Everblue: Slightly messy fix, not as nice as id hope, but it seems to work,
we need to remember VU programs written to the VU so we can check if an
unpack is modifying it. This retains the behaviour of the Snowblind engines
whilst fixing everblue.
Hitman 2: Our vif0/1VUFinish() routing which works in conjunction with the
delays wasn't paying attention to if the VIF was stalled or not and reran it
before the game wanted it to, now fixed.
Download: PCSX2 SVN r5544 http://down.emucr.com/v3/4604005
Download: PCSX2 SVN r5544 (VS2012) http://down.emucr.com/v3/4596007
Source: Here http://code.google.com/p/pcsx2
--
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模擬器
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