PCSX2 SVN r3500 - 模擬器
By Caitlin
at 2010-07-16T13:37
at 2010-07-16T13:37
Table of Contents
http://www.emucr.com/2010/07/pcsx2-svn-r3500.html
PCSX2 SVN r3500 is released. PCSX2 is an open source PlayStation 2 (PS2)
emulator for the Microsoft Windows and Linux operating systems. With the most
recent versions, many PS2 games are playable (although speed limitations have
made play-to-completion tests for many games impractical), and several games
are claimed to have full functionality.
PCSX2 SVN Changelog:
r3493
Minor change to the custom memcpy function...
r3494
[zzogl]: asm work. Asm was totally broken. At least in release build.
* use volatile keyword to avoid gcc removing the function...
* Use name variable in asm code instead of %n
* Fix constraint on s_clut16mask. There are input, not output...
Arcum can you look at this 2 things thanks.
-> code is still broken in one place. s_clut16mask & s_clut16mask2
re null in the code generated by gcc ! To fix it (do not know why), we can
declare them as static. But I'm not sure
on the impact and I can not test windows...
-> s_clut16mask is declared as a 256bits numbers instead of 128 !
r3495
[zzogl]: ooups forget 2 lines.
r3496
Fixing some minor grammatical errors, and relocating the old automake guide
to a
different page (not deleting it entirely since it can be useful for possible
regression testing of old 0.9.6 builds under linux).
r3497
wiki: Added the old legacy automake guide as its own page (applies to 0.9.6
only).
r3498
[IPU]: properly fix gcc c++0x error. Declared coeff as s16 instead of u16.
r3499
[cmake] Add a fatal error for pure amd64 distributions.
r3500
zzogl-pg:
* Removed extern "C" and applied static const to s_clut16 vars. Should be
fine since the old x86.S files that needed extern "C" have been removed from
zzogl.
* Fixed a compilation error in Win32/Debug builds.
* Changed some references of DEVBUILD ZEROGS_DEVBUILD. Not sure if all of
them should be changed over or not, so I just stuck to some of the more
obviously correct bits.
--
PCSX2 SVN r3500 is released. PCSX2 is an open source PlayStation 2 (PS2)
emulator for the Microsoft Windows and Linux operating systems. With the most
recent versions, many PS2 games are playable (although speed limitations have
made play-to-completion tests for many games impractical), and several games
are claimed to have full functionality.
PCSX2 SVN Changelog:
r3493
Minor change to the custom memcpy function...
r3494
[zzogl]: asm work. Asm was totally broken. At least in release build.
* use volatile keyword to avoid gcc removing the function...
* Use name variable in asm code instead of %n
* Fix constraint on s_clut16mask. There are input, not output...
Arcum can you look at this 2 things thanks.
-> code is still broken in one place. s_clut16mask & s_clut16mask2
re null in the code generated by gcc ! To fix it (do not know why), we can
declare them as static. But I'm not sure
on the impact and I can not test windows...
-> s_clut16mask is declared as a 256bits numbers instead of 128 !
r3495
[zzogl]: ooups forget 2 lines.
r3496
Fixing some minor grammatical errors, and relocating the old automake guide
to a
different page (not deleting it entirely since it can be useful for possible
regression testing of old 0.9.6 builds under linux).
r3497
wiki: Added the old legacy automake guide as its own page (applies to 0.9.6
only).
r3498
[IPU]: properly fix gcc c++0x error. Declared coeff as s16 instead of u16.
r3499
[cmake] Add a fatal error for pure amd64 distributions.
r3500
zzogl-pg:
* Removed extern "C" and applied static const to s_clut16 vars. Should be
fine since the old x86.S files that needed extern "C" have been removed from
zzogl.
* Fixed a compilation error in Win32/Debug builds.
* Changed some references of DEVBUILD ZEROGS_DEVBUILD. Not sure if all of
them should be changed over or not, so I just stuck to some of the more
obviously correct bits.
--
Tags:
模擬器
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