PCSX2/Mac - December 30th, 2009 - 模擬器

By Dorothy
at 2009-12-31T11:20
at 2009-12-31T11:20
Table of Contents
http://pcsx2-mac.quant0r.com/
Release update
December 30th, 2009
Filed under: PCSX2/MAC — zedr0n @ 12:04 pm
It’s that time of the year again, so i had some time to work on pcsx2/mac
This update is about solving the missing textures problem that has been
plaguing pcsx2/mac for ages.
The new build is as always available here…
Zeydlitz has recently worked on z-buffer swizzling for the ZZOgl plugin and
this has fixed a lot of missing textures problems for us. I also fixed some
code in pcsx2 for ffx missing textures. Some shots:
0.9.6, Snow leopard and further plans…
October 23rd, 2009
Filed under: PCSX2/MAC — zedr0n @ 7:52 am
First off, i’d like to mention that apparently 0.9.6 works on snow leopard
with the stock x11, as confirmed The En Dash in forums, so you might try that
out ignoring the xquartz installation step.
I’m aware of the issue with macbooks and pcsx2 and i’ll try to sort it out,
but as i don’t have a macbook, but i need someone with a macbook(with
leopard) who has enough experience building things on osx so that he can
build pcsx2/mac from the repository and i could debug it through…
In other news, i’m soon updating the code to r1888 and starting on the new
gui. There’s also work going on with the aligned stack so that it doesn’t
require as many hacks to work, and i’ll hopefully be able to pull it from
official repository soon.
0.9.6 - alpha release
October 18th, 2009
Filed under: PCSX2/MAC — zedr0n @ 2:28 am
Ok, the time has come I’m releasing a stand-alone package for pcsx2/mac
0.9.6 which doesn’t require launching terminal whatsoever, hope that helps.
The steps to install it are as follows:
* xQuartz
To run Pcsx2, you need X11 but not the one that comes with Leopard/Tiger. You
can download the latest release of X11 from the XQuartz Project page.
Double-click on the package to install it.
* NVidia CG framework
Download the package for Mac OS X here. Mount the disk image and double-click
on the installer. Follow the instruction to install the Framework.
* PCSX2/mac + plugins
The latest package is always here. This will install all the necessary
runtime libs and put the application bundle into your /Applications folder.
The rest is as simple as double clicking it.
All troubleshooting/running questions - please ask at forums -
forum.quant0r.com and http://forums.pcsx2.net
P.S. Thanks go to nestorespinoza for the icon
--
Release update
December 30th, 2009
Filed under: PCSX2/MAC — zedr0n @ 12:04 pm
It’s that time of the year again, so i had some time to work on pcsx2/mac
This update is about solving the missing textures problem that has been
plaguing pcsx2/mac for ages.
The new build is as always available here…
Zeydlitz has recently worked on z-buffer swizzling for the ZZOgl plugin and
this has fixed a lot of missing textures problems for us. I also fixed some
code in pcsx2 for ffx missing textures. Some shots:
0.9.6, Snow leopard and further plans…
October 23rd, 2009
Filed under: PCSX2/MAC — zedr0n @ 7:52 am
First off, i’d like to mention that apparently 0.9.6 works on snow leopard
with the stock x11, as confirmed The En Dash in forums, so you might try that
out ignoring the xquartz installation step.
I’m aware of the issue with macbooks and pcsx2 and i’ll try to sort it out,
but as i don’t have a macbook, but i need someone with a macbook(with
leopard) who has enough experience building things on osx so that he can
build pcsx2/mac from the repository and i could debug it through…
In other news, i’m soon updating the code to r1888 and starting on the new
gui. There’s also work going on with the aligned stack so that it doesn’t
require as many hacks to work, and i’ll hopefully be able to pull it from
official repository soon.
0.9.6 - alpha release
October 18th, 2009
Filed under: PCSX2/MAC — zedr0n @ 2:28 am
Ok, the time has come I’m releasing a stand-alone package for pcsx2/mac
0.9.6 which doesn’t require launching terminal whatsoever, hope that helps.
The steps to install it are as follows:
* xQuartz
To run Pcsx2, you need X11 but not the one that comes with Leopard/Tiger. You
can download the latest release of X11 from the XQuartz Project page.
Double-click on the package to install it.
* NVidia CG framework
Download the package for Mac OS X here. Mount the disk image and double-click
on the installer. Follow the instruction to install the Framework.
* PCSX2/mac + plugins
The latest package is always here. This will install all the necessary
runtime libs and put the application bundle into your /Applications folder.
The rest is as simple as double clicking it.
All troubleshooting/running questions - please ask at forums -
forum.quant0r.com and http://forums.pcsx2.net
P.S. Thanks go to nestorespinoza for the icon
--
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模擬器
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