Patch 6.2.4 Hotfixes 5/24(25) - WOW

By Valerie
at 2016-05-25T17:08
at 2016-05-25T17:08
Table of Contents
也許BZ最終的目標是讓LEGION的彈性練功機制可以套用在舊的練級區域上
簡單說明一下好了,很簡單又有點複雜
全世界的怪物都會跟著你的等級變,野外地城皆然
所以不會有紅怪綠怪被輾壓的問題
但是高等跟低等同時進行同一個地城怎麼算呢
比如說一個LV20跟一個LV100的共打一個怪物
這時候在LV20的眼中你會看到旁邊那個LV100的繳出一套循環,那個LV20的敵人血量
緩慢的下降
而在LV100的眼中你換看到旁邊那個LV20的單招spam,那個LV100的敵人血量
一格一格的不見
如果都穿同一套傳家寶,那麼兩者輸出的效率是一樣的
上面的例子比較極端,但是可以顯現出它呈現的效果有點愚蠢
也許RANGE會縮小一點,只是給一點緩衝的空間,看起來比較不會這麼怪
但是忽略這點的話,這套可以解決任務線太長趕不上練級速度的問題同時強化互動性
--
ぷはー。今日もいいペンキ☆
--
簡單說明一下好了,很簡單又有點複雜
全世界的怪物都會跟著你的等級變,野外地城皆然
所以不會有紅怪綠怪被輾壓的問題
但是高等跟低等同時進行同一個地城怎麼算呢
比如說一個LV20跟一個LV100的共打一個怪物
這時候在LV20的眼中你會看到旁邊那個LV100的繳出一套循環,那個LV20的敵人血量
緩慢的下降
而在LV100的眼中你換看到旁邊那個LV20的單招spam,那個LV100的敵人血量
一格一格的不見
如果都穿同一套傳家寶,那麼兩者輸出的效率是一樣的
上面的例子比較極端,但是可以顯現出它呈現的效果有點愚蠢
也許RANGE會縮小一點,只是給一點緩衝的空間,看起來比較不會這麼怪
但是忽略這點的話,這套可以解決任務線太長趕不上練級速度的問題同時強化互動性
--
ぷはー。今日もいいペンキ☆
--
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