NICE64 v2.0.3(Final) - 模擬器

By Quintina
at 2012-04-04T22:42
at 2012-04-04T22:42
Table of Contents
http://sites.google.com/site/pkmnsn64/home
Nintendo 64 emulator based on 1964mod v1.5.2(Final) codebase has been
updated. Changes:
Core:
- Fix buffer access out-of-bound condition during register flushing;
- Re-write Flush Registers function logic (experimental change);
- Minor refactor of directsound codes;
- refactor codes check(experimental change);
- Stop dyna when paused (experimental change);
- Clear entire lookuptable when rom memory is freed (experimental change);
- Cleanup linkage codes;
MyGlide64:
- Re-write DC and RC logic;
- Implement new texture release function;
- memory optimization;
- Fix All-Star Baseball 99 flickering bottom line regression;
- Fix Rayman 2 missing intro framebuffer effect and maintain max VI/s;
- Fix Virtual Pro Wrestling 2 missing intro framebuffer effect and maintain
max VI/s;
- Fix Quake II(U) missing progress bar effect before in-game and maintain max
VI/s;
- Fix Castlevania - Legacy of Darkness missing framebuffer effect for intro
video and black layer over intro menu text and character when "low
resolution" is chosen;
- Fix Bomberman64 missing intro framebuffer effect (use E version);
- Fix Command & Conquer unresponsive(dead slow) intro video for "Brotherhood
of NOD";
Other Changes & Fixes
- Update NICE64_Readme with new info - ALL NICE64 USERS MUST READ;
- Recommend "Speedup=2X" for Shadowman shorten delay in scene transition;
- Recommend E or PAL version for Rainbow Six;
- Recommend E or PAL version for Mario Tennis;
- Recommend E or PAL version for Bomberman64.
--
Nintendo 64 emulator based on 1964mod v1.5.2(Final) codebase has been
updated. Changes:
Core:
- Fix buffer access out-of-bound condition during register flushing;
- Re-write Flush Registers function logic (experimental change);
- Minor refactor of directsound codes;
- refactor codes check(experimental change);
- Stop dyna when paused (experimental change);
- Clear entire lookuptable when rom memory is freed (experimental change);
- Cleanup linkage codes;
MyGlide64:
- Re-write DC and RC logic;
- Implement new texture release function;
- memory optimization;
- Fix All-Star Baseball 99 flickering bottom line regression;
- Fix Rayman 2 missing intro framebuffer effect and maintain max VI/s;
- Fix Virtual Pro Wrestling 2 missing intro framebuffer effect and maintain
max VI/s;
- Fix Quake II(U) missing progress bar effect before in-game and maintain max
VI/s;
- Fix Castlevania - Legacy of Darkness missing framebuffer effect for intro
video and black layer over intro menu text and character when "low
resolution" is chosen;
- Fix Bomberman64 missing intro framebuffer effect (use E version);
- Fix Command & Conquer unresponsive(dead slow) intro video for "Brotherhood
of NOD";
Other Changes & Fixes
- Update NICE64_Readme with new info - ALL NICE64 USERS MUST READ;
- Recommend "Speedup=2X" for Shadowman shorten delay in scene transition;
- Recommend E or PAL version for Rainbow Six;
- Recommend E or PAL version for Mario Tennis;
- Recommend E or PAL version for Bomberman64.
--
Tags:
模擬器
All Comments

By Donna
at 2012-04-09T05:52
at 2012-04-09T05:52

By Ophelia
at 2012-04-11T07:42
at 2012-04-11T07:42
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