NeoRaine v1.1.4 - 模擬器
![Eartha avatar](/img/dog1.jpg)
By Eartha
at 2008-04-06T19:30
at 2008-04-06T19:30
Table of Contents
http://www.rainemu.com/html/download/neoraine.html
* Fixed a few problems when switching between yuv layers and normal blits
* Disabled double buffer for the gui in windows, this makes a lot of things
much easier and already improves the look of some parts of the gui
* Fixed the message "loading error" on some games.
* neoraine could crash on a cd song change sometimes (thread bug - it′s a
one which happens only if you are unlucky !). It′s fixed now.
* The colors selection dialog gains some sliders controls, and you can now
change the fg color to any color (if you chose a dark color in previous
versions, you got something very ugly !). Notice that alpha is ignored for
fg color, but it′s better this way, transparent text becomes unreadable !
* fix 8bpp mode (when launching neoraine on an 8bpp desktop), broken in many
places (crashes, palette, etc...).
* Prevent a possible crash when reseting a game, and prevent graphics
corruption when reseting during the 1st animation while the fix area is
being loaded
--
* Fixed a few problems when switching between yuv layers and normal blits
* Disabled double buffer for the gui in windows, this makes a lot of things
much easier and already improves the look of some parts of the gui
* Fixed the message "loading error" on some games.
* neoraine could crash on a cd song change sometimes (thread bug - it′s a
one which happens only if you are unlucky !). It′s fixed now.
* The colors selection dialog gains some sliders controls, and you can now
change the fg color to any color (if you chose a dark color in previous
versions, you got something very ugly !). Notice that alpha is ignored for
fg color, but it′s better this way, transparent text becomes unreadable !
* fix 8bpp mode (when launching neoraine on an 8bpp desktop), broken in many
places (crashes, palette, etc...).
* Prevent a possible crash when reseting a game, and prevent graphics
corruption when reseting during the 1st animation while the fix area is
being loaded
--
Tags:
模擬器
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