Neil:我們最初最後劇情不是這麼設計的 - PS
By Tristan Cohan
at 2020-06-23T13:03
at 2020-06-23T13:03
Table of Contents
老實說要這樣搞不是不行,但必須有讓玩家選擇的權力
口口聲聲說要玩家了解自己行為造成的後果,了解角色之間的仇恨
這些都可以建立在多重選項之上
巫師3其實也不是沒有很令人沮喪、憤怒的發展
但巫師3有給予玩家選擇的權力
你他媽嘴上說著玩家要為自己的選擇付出代價,卻不給玩家選擇的權力
說要玩家理解痛恨跟寬恕、原諒
但真正理解仇恨跟寬恕的是遊戲角色,而非玩家
因為玩家無法做任何選擇,報仇與寬恕都是遊戲設計好的
這種人真他媽可恥,嘴巴說得多麼聖母卻不給人任何選擇機會
噁心
--
口口聲聲說要玩家了解自己行為造成的後果,了解角色之間的仇恨
這些都可以建立在多重選項之上
巫師3其實也不是沒有很令人沮喪、憤怒的發展
但巫師3有給予玩家選擇的權力
你他媽嘴上說著玩家要為自己的選擇付出代價,卻不給玩家選擇的權力
說要玩家理解痛恨跟寬恕、原諒
但真正理解仇恨跟寬恕的是遊戲角色,而非玩家
因為玩家無法做任何選擇,報仇與寬恕都是遊戲設計好的
這種人真他媽可恥,嘴巴說得多麼聖母卻不給人任何選擇機會
噁心
--
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