Neil Druckmann接受訪談,談《最後生還者 - PS
By Hazel
at 2020-07-24T02:21
at 2020-07-24T02:21
Table of Contents
Neil Druckmann接受訪談,談《最後生還者 2》原版黑暗結局。
https://home.gamer.com.tw/creationDetail.php?sn=4857627
頑皮狗的創意總監Neil Druckmann與敘事主管Halley Gross近日接受國外電玩媒體Game Informer採訪時,透露了《最後生還者2》最初的結局,可以說與最終上市的結局有一定程度的落差,並且聊到了為何改動結局的原因。
本作是以艾莉為主角前去尋找另一位主角艾比復仇,並且試著放下仇恨。遊戲中最後的結局為兩人自相殘殺,艾莉在最後一刻選擇放手。
Halley表示加入遊戲製作時,遊戲的流程與最終上市版本大致相符相符,但最終結局卻始終反覆改寫,最後決定艾莉會親手殺死艾比,完成復仇;但製作到一半,隨即改變了想法,讓艾莉選擇放棄復仇。這代表了過去的艾莉還存在,即使她被復仇的情緒沖昏頭,但內心受到了喬爾的影響,還存在著人性。
會有這樣的變化來自於團隊在討論殘疤教團中的列夫和葉拉的結局時,原先遊戲中每個重要腳色的生死都安排完畢,但團隊有人建議列夫應該活下來,Neil 則突然說艾莉不應該殺死艾比。Halley對這個建議感到震驚,因為她不知道原來討論還能改變決定好的結局。
Neil進一步表示:「一開始感覺讓艾比活下來感覺不妥,但最終對角色來說更加誠實。我們想表達的主題有所改變,我們最優先考慮的是:『我們對遊戲內的角色是誠實的嗎?』有些我們想要表達的事,只有讓角色和劇情保持一致性,才會凸顯出來。」
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