MAME v0.162 - 模擬器

Isla avatar
By Isla
at 2015-05-27T21:30

Table of Contents

http://www.mamedev.org/

0.162
-------
As of 0.162 the MAME and MESS projects have been combined into a single emulat
or. The changes listed below cover both.

MAME is in the process of becoming a Free and Open Source project. If you have
contributed code and we have not
contacted you yet regarding this license change, or if you believe you are mis
credited in the source code, please
contact us.

MAMETesters Bugs Fixed
----------------------
- 05940: [Documentation] (harddriv.c) harddriv: Wrong release year for parent
set of Hard Drivin' (Tempora)
- 05936: [Crash/Freeze] (sigmab98.c) sammymdl: Crash with exception (Robbbert)
- 05935: [Crash/Freeze] (iteagle.c) iteagle: Crash/Exception after failed IDE
detection (Robbbert)
- 05910: [Crash/Freeze] (harddriv.c) racedriv: Reset causes segmentation fault
(Alex Jackson)
- 05911: [Core] (harddriv.c) harddriv, racedriv, steeltal, strtdriv, racedrivp
an: GSP TIME OUT ERROR (Osso)
- 04911: [Flip Screen/Cocktail] (darkseal.c) All games in darkseal.c: Flip Scr
een does not work at all (Osso)
- 05924: [Crash/Freeze] (spectrum.c) spectrum: Infinite interrupt service rout
ine loop bug (MetalliC)

Source Changes
--------------
-m24: add z8000 apb support [Carl, Andreas Senk, rfka01]

-gambl186: update communication with EEPROM [Peter Ferrie]

-add more (undumped, needed) roms as NO_DUMP to the VT100 driver
after consulting later VT100 Tech manual. Correct one misnamed
undumped rom on the GPO board. [Lord Nightmare]

-Add newer VT320 Firmware [Matt Burke]

-Optimized some netlist devices. [Couriersud]

-Added colour overlay to breakout. [Couriersud]

-Add VT220 V2.1 ROMs and VT220 Character Generator Rom [Matt Burke]

-Correct VT220 xtal, and add the romset listed in the schematics as NO_DUMP. [
Lord Nightmare]

-vt240.c: Add two DEC VT240 ROMsets and enable driver [Matt Burke, Balrog, Lor
d Nightmare]

-Added 4 controller support for N64/N64DD, as well as rough mouse
support... [LuigiBlood]

-miniboy7: fixed video emulation and added inputs. [Sandro Ronco]

-pet_rom.xml: Added BASIC Programmer's Toolkit for BASIC 2.0
[Mike Naberezny]

-DEC Rainbow updates: [Karl-Ludwig Deisenhofer]
* Hard disk R/W support and real-time clock support emulating
ClikClok card.
* wd2010: provides IRQ / (B)DRQ signals. Honors DRIVE_READY and WRITE
FAULT (DRDY / WF) now. Set WF to GND and DRDY to VCC in your
driver if signals are not serviced.
* ds1315 : Handle chip enable / chip reset / phantom writes to RTC.

-Update 315_5124.c palette in TMS99x8 modes [nitrofurano]

-Drop NO_SDL_GLEXT define on OSX [mbcoguno]

-VT240: Map the T11 roms into cpu space in the correct
order/interleave [Lord Nightmare]

-ibm5170.xml: Add disks from various sources: [Justin Kerk]
* Make Original Diskettes images from an Acer hard drive recovery CD
* archive.org uploads from dashcloud
* Own Kryoflux reads

- Added a lot of findings and docs to the WMS driver. These are video slots
identified as WMS 360 / 550. Also added the proper crystals, correct CPU,
frequency, preliminary memory map, 2 new sets, and technical info.
[Roberto Fresca]

-Breakout: Hooked up antenna and free game dip switch as well. [Couriersud]

-added Seiko Epson E0C6200 cpu emulation [hap]

-started on Mitsubishi MELPS 4 cpu emulation [hap]

- WMS driver... Hooked the Analog Devices ADSP-2105 CPU (still need
proper memory maps). Added technical notes. [Roberto Fresca]

-gambl186: Worked a complete set of inputs + DIP switches, fixed the
CPU frequency, added findings and tech notes. Now the four games could
be selected. Roulette, Bingo and Black Jack are playable. Casino 10
(poker) needs the watchdog implemented to work properly. Also changed
the game name to Multi Game (Vxxx). [Roberto Fresca]

-VT240 and VT320: add links to DEC-O-LOG service notes for
different firmware changes, add firmware version numbers.
[Lord Nightmare]

-Netlist: [Couriersud]
* improved 9312 device ==> 20% speed increase
* remove netlist_state_t ==> no added value
* removed dead code in solver
* various minor modifications
* performance monitoring now also displays stats for subdevices
* fixed save-state issues
* fixed save state in 9312
* Added EXTCLOCK which can generate arbitrary timing patterns.
* Use two EXTCLOCKs to replace timing circuit (9316) in breakout. This
gives a speed increase from 60% to 75%.

-Mini.Boy 7: Added lamps and a internal button-lamps layout based on
the cabinet pictures. Lamps are currently disabled due to other
unknown writes are happening on the same port. Need more
investigation. Also added the coin counter. [Roberto Fresca]

-Multi Game (EGD): Sounds are 4-bit ADPCM driven by a NEC D7759GC.
Hooked preliminary sound routines. Needs more work. [Roberto Fresca]

-gambl186: enable payout, improve EEPROM behaviour a bit so Poker is
somewhat playable [Peter Ferrie]

-corrections to gtfore sets [Brian Troha]

-n64 optimisation: [MooglyGuy]
* Improve blender performance.
* Improve RDP speed by eliminating some unneeded code.
* RDP - remove threaded waits to increase performance.

-MAME now represents full build, for building MESS drivers only use
make SUBTARGET=mess, for building only Arcades
drivers only use: make SUBTARGET=arcade [Miodrag Milanovic]

-Adjust breakout layout to fit screen boundaries. Changed lights to be
be circles. [Couriersud]

-Downsizing ... Removed netlist_ttl_input_t and netlist_ttl_output_t.
The logic family is governed by the chip and defaults to TTL. However
individual devices may change the logic family of their inputs and
outputs as well. Implementing special output/input characteristics of
"S", "LS", "HC", ... you name it, devices is now pretty easy.
Theoretically e.g. a "LS_HighPrecision" proxy could be used to model
the output down to the transistor level. [Couriersud]

-zaxxon.c: Use SN76489A for sound as shown on congo bongo
schematic [Lord Nightmare]

-sigmab98.c: Implemented sprite rotation [Luca Elia]

-HLSL shader improvements [Jezze]
* changed shadow mask implementation, shadow count XY now represent
the number of pixel the shadow UV sized tiles will take on the
screen
* implemented rotation of the shadow mask texture depending on the
default landscape or portrait view of the screen
* removed prescale and pixel border of the shadow mask texture
* added option to change the shadow UV offset, to reduce the color
bleeding of the shadow mask
* adjusted presets to work with the changed mask implementation
* reduced defocus offset
* improved downsampling for better blurring
* improved alignment of bloom layers (raster and vector)
* applied bloom effect to the render output of screenshot and AVI
recording
* changed curvature effect to fit screen size
* changed scanlines to be not rendered into bloom layers
* changed shadow mask to be not rendered into bloom layers
* changed color floor to not light the bloom layers
* changed shadow mask to not dark the color floor
* added image vignetting simulation and option
* added round screen corner simulation and option
* added screen light reflection simulation and option
* made usage of unused brightness offset (additive)
* removed unused pincushion option
* removed duplicate shadow count Y options
* removed artwork/adapture.png
* added artwork/adapture-grill.png
* added artwork/shadow-mask.png
* added artwork/slot-mask.png
* added hlsl/simple.fx
* removed unused shaders::blit() function
* added shaders::screen_pass() function, which handles the
(raster-)rendering on screen, into screenshot and AVI recording
* added effect:set_bool() function
* fixed usage of OrientationSwapXY shader parameter
* added RotationSwapXY shader parameters to consider the user defined
screen rotation
* added missing RotationSwapXY shader paramter
* fixed curvature zoom to fit the screen size in any aspect ratio
* fixed black border on the right and bottom side of the screen,
caused by the previously added rounded corners

-gameking.xml: added dump of one multigame cart. [TeamEurope]

-leapster.xml: added a few new dumps. [TeamEurope]

-msx: started adding disk images to msx1_flop.xml and msx2_flop.xml,
based on preliminary partial work by Riley110 [Fabio Priuli]

-Update palette in 315_5124.c [nitrofurano]

-Netlist:
* Fixed soft reset due to wild BJT_SW oscillations
* Downsized nld_signal.h to one template
* Some minor changes improving performance by some notches.
* Always compile nl_asserts to avoid bit rot.
* Adjusted monitor gain for breakout. [Couriersud]

-Finally got USE_DEACTIVE_DEVICE to work with breakout as well. This
adds about 10% to 20% performance. In addition, increased timing
accuracy for deactivated devices. However still, there may be timing
inaccuracies which certain circuits may not tolerate. Disabled for
now. [Couriersud]

-clifront.c: Slightly optimized -romident so that each software list is
parsed only once instead of as many times as the number of drivers it
is attached to. Also, removed the implication that files with (size !=
power of 2) are to be skipped, since we now want to identify also
tapes and floppies and not only ROM binaries. [Fabio Priuli]

-Added netlist-level parameter NETLIST.USE_DEACTIVATE. Device
deactivation optimisations can now be enabled within the netlist
provided the circuit can deal with them. [Couriersud]

-Added truthtable implementations to a number of devices. The
combination of device activation, usage of GCC PMF extensions and
truthtables brings breakout to 95% speed up from about 75%. Fixed
NE555 initial state. [Couriersud]

-abc802, abc806, abc1600: Fixed invalid data transmitted on
first keypress. [Curt Coder]

-Some netlist bugfixes [Couriersud]:
* Savestate works
* Truthtable device deactivation fixed
* Truthtable ignore mask is now determined by a better approach
identifying more ignore possibilities.

-savquest: WIP [Peter Ferrie]
* hooked up Voodoo 2 device
* switched to DS12885 device for proper CMOS size
* moved Voodoo register base to proper place
* implemented Voodoo-specific PCI registers to pass Glide validation
* increased frame-buffer size to enable 640x480 resolution
* hooked up ISA bus and SoundBlaster 16 device
* extended HASP emulation to return product information
* documented HASP behaviour

-gambl186: further improvements to EEPROM behaviour [Peter Ferrie]

-peplus.c: Added correct CG2228 graphics roms to the Multi-Poker
XM00008P set. [BrianT, PowderMaker]

-wyvernf0.c: Fix text color and wrong sprite flip x based on game
footage [Luca Elia]

-Removed all uses of setjmp.h in MAME. The only place where it is still
referenced is cpu/powerpc/ppc.c. I couldn't find any case in which
this file would be compiled using the current build system.
Nonetheless documented use using PPC_H_INCLUDED_FROM_PPC_C define.
[Couriersud]

-TLCS-90 CPU: Fixed TRUN bit masking (timers start/stop)
[Rainer Keuchel]

-More progress on SPICE to netlist conversion. nltool can now convert
simple SPICE netlists e.g. from LTSpice to netlist format.
[Couriersud]

-abc806: Implemented flashing, double height, and underlined
characters by hooking up the RAD PROM. [Curt Coder]

-gameboy: more updates to the cart emulation [Tauwasser]
* fixed some MBC1, MBC2 details
* added MMM01 notes on registers
* fixed Sachen MMC1 implementation so that Sachen logo is properly
displayed
* started work on the emulation of Sachen MMC2 mapper

-Rewrote the MOS6532 RIOT. [Curt Coder]

-AVR8 CPU: fix I/O register mapping and improve logging [Felipe Sanches]

-Bump version on *nix man pages. [Cesare Falco]

-cgenie: Rewrote driver and removed lots of cruft [Dirk Best]
* Remove custom 6845 emulation and use our standard core
* Use the slot system for the parallel interface, fix and implement
the joystick as a slot device and create a printer slot device
* Add support for the RS-232 port
* Add support for the Break key (causes NMI)

-abc80: Default to ABC 830 disk drive with fast controller. [Curt Coder]

-Cocoa debugger: autosize controls for custom font size choice [Vas Crabb]

-nascom: Clean up, add NASBUS emulation and make the floppy disc
controller a NASBUS card, convert to the new wdc emulation, add generic
socket emulation, add initial software list.
* Add support for the Advanced Video Card (AVC)
* Add support for the selectable restart address
* Add support for the CP/M version of the Nascom 2
* Add floppy softlist [Dirk Best]

-voodoo fixes [Ted Green]
* Fixed voodoo direct lfb reads from PCI memBase1 (non-3d)
* Fixed voodoo depth selection for pixel pipeline write
* Fixed voodoo depth selection for rasterizer
* Fixed depth biasing for fog selection
* Minor voodoo fix for color expansion in rasterizer
* Minor voodoo initialization changes so that address masks are correct
* Fixed voodoo_pci type selection
* Fixed voodoo_1 pci initialization

- added / completed / enabled save state support in the following drivers:
alinvade.c, berzerk.c, bwing.c, cball.c, cchasm.c, darkseal.c, dynduke.c,
hvyunit.c, igs009.c, nbmj8688.c, nbmj8891.c, nbmj8900.c, ninjaw.c,
popobear.c, renegade.c, snk6502.c, usgames.c, videopin.c, wiping.c.

-sms.c: few corrections to the driver [Enik Land]
* define the default offset setting for Light Phaser at only one place;
* add to the smsj the TH input handling that latches the HCounter, because the
/HL line is connected to the VDP;
* minor code/comments maintenance.

-pet_flop.xml: Added SFD-1001 Test/Demo disk. [SPACETAXI]

-abc80: Fixed VSYNC and de-interleaved the ABCDemo diskette. ABCDemo now runs
from both cassette and diskette. [Curt Coder]

-camplynx: Added lower case letters for pasting
Added cassette load and save
Added TAP cassette support.
Most (but not all) programs are working. [Robbbert]


New games added or promoted from NOT_WORKING status
---------------------------------------------------
Milton Bradley Lightfight [hap, Sean Riddle]
Entex Turtles [hap, Kevin Horton]
Entex Stargate [hap, Kevin Horton]
Breakout [Couriersud]
Tamagotchi [hap, Digshadow, Natalie, segher]
Mini-Boy 7 [Sandro Ronco]
Race Drivin' Panorama (prototype, rev 2.1) [David Haywood]
Player's Edge Plus (X002297P+XP000053) Jackpot Poker [BrianT, Kevin]
Golden Tee Fore! [Ted Green]
Golden Tee Fore! 2002 [Ted Green]
Golden Tee Fore! 2003 [Ted Green]
Golden Tee Fore! 2004 [Ted Green]
Golden Tee Fore! 2005 [Ted Green]
Golden Tee Fore! Complete [Ted Green]

New clones added
----------------
Contra (US / Asia, set 3) [system11]
Olympic Soccer '92 (set 3) [zozo] (not working)
Player's Edge Plus (XMP00030) 5-in-1 Wingboard (CG2451) [BrianT]
Entex Space Invader (COP400) [hap, Sean Riddle] (not working)

New games marked as GAME_NOT_WORKING
------------------------------------
Monty Plays Scrabble [Andrew Gardner, Rik]
Master Monty [Andrew Gardner, Rik]
Castle Toy Einstein [hap, Sean Riddle]
Coleco Frogger [hap, Kevin Horton]
Entex Color Football 4 [hap, Sean Riddle]
Entex Basketball 2 [hap, Sean Riddle]
Mattel Funtronics Jacks [hap, Sean Riddle]
Mattel Funtronics Red Light Green Light [hap, Sean Riddle]
Milton Bradley Plus One [hap, Sean Riddle]
Tomy Break Up [hap, Sean Riddle]
Hot Toppings (English) [Roberto Fresca]
Leprechaun's Gold (Spanish) [Roberto Fresca]
Royal Poker 2 [system11]
Virtual Pool [The Dumping Union]
Big Buck Hunter - Shooter's Challenge [The Dumping Union]
Big Buck Hunter - Call of the Wild [The Dumping Union]
Crazy Dou Di Zhu [Guru, bnathan]


--
Sent from my Android

--

All Comments

Xanthe avatar
By Xanthe
at 2015-05-28T18:59
最近,更新特別勤勞
Valerie avatar
By Valerie
at 2015-06-02T05:09
好久沒整理 剛整理完0.161 XD

(NES) Yanese v0.76

Lily avatar
By Lily
at 2015-05-26T20:45
2015.05.26 Yanese is a free Nintendo Entertainment System Emulator running in Windows XP,Vista, 7 and 8 under x86 and x64 processors. Yanese v0.76 Change ...

多主機互換機retrofreak

Edward Lewis avatar
By Edward Lewis
at 2015-05-25T21:49
原文恕刪 小弟的介紹寫了好幾天,終於上線囉~~ http://www.techbang.com/posts/23789 至於進一步的消息,請期待6/2至6/7之間的台北國際電腦展 小弟會去現場採訪這台主機,再帶給大家更多資訊 - ...

請益有關MAME的問題

Tristan Cohan avatar
By Tristan Cohan
at 2015-05-25T07:01
各位版友 大家好 小弟想要請教一下 MAME M+GUI 0.149 1. 要如何在MAME的遊戲選單介面就可以看到遊戲的角色招式表? 我有把招式表的選項打勾來顯示招式表區 但是都空白 只能進入遊戲按Tab才能看到 2. 如何在遊戲選單介面改變介面的背景底圖? 就像是KKman可以置換自己喜愛的背景底圖那樣 ...

天外魔境ZIRIA-01-火焰蟾蜍‧自來也登場

Steve avatar
By Steve
at 2015-05-23T22:48
我可以直接坦白說,這個系列作我主要是就要寫二代。 但本系列其他作品也水準很高,所以目前:Ⅰ/Ⅱ/團十郎傳/第四/ZERO全會依序撰寫。 https://www.youtube.com/watch?v=EsRaJVAzpUA 這裡放一下本作OP,由坂本龍一編曲的雄偉BGM值得一聽! 本劇情文和之後的攻略文,一律 ...

sav和dsv的轉換

Skylar Davis avatar
By Skylar Davis
at 2015-05-23T13:10
有爬過文也咕狗過了但還是解決不了.... 原本是直接在nd主機上玩 有sav的存檔 後來想轉移到電腦上用desmumex來玩 但是卻始終無法載入檔案 有試過先在desmumex這邊弄出一個sav檔 再拿原本有的存檔去覆蓋 但也還是無法成功 ds save tools是下載了但找不到該轉換成什麼格式才好QQ ...