MAME v0.121u4 - 模擬器

Carol avatar
By Carol
at 2007-12-14T00:27

Table of Contents

0.121u4
-------


MAMETesters Bugs Fixed
----------------------
namcos22.c_0121u1red [Aaron Giles]



Source Changes
--------------
Added new option -update_in_pause which enables updating the screen
bitmap while the game is paused. This is useful for debuggin in
some scenarios (and gets in the way in others). [Olivier Galibert]

Added new VIDEO_TYPE_NONE to indicate that there is no screen, and
fixed internal UI displays to ignore resolution parameters if it is
specified. [Dirk Best]

Added missing consts to the files in the emu, lib, and osd
directories. [Atari Ace]

Updated drivers to use const structs and arrays where possible.
[Atari Ace]

shisen improvements: [Sonikos]
- added dips location
- added dips condition
- remove fake dips coinage
- fix tow dips in matchit

Updated inputs in qrouka to support the 3rd and 4th stick. [Sonikos]

Fixed crash in mngwrite if the game does not have a palette.
[Nathan Woods]

SCSP updates: [kingshriek]
- Added effect-in mixer
- Added DSP floating-point support
- Added bounds check to the DECAY1 EG output
- Fixed the saw PLFO waveform
- Fixed loop points so loops no longer go out of tune/include
garbage samples

Fixed missing profiler call in video.c. [Christophe Jaillet]

Implemented status flag in Star Wars matrix processor, which affects
gameplay speed. [Mathis Rosenhauer]

Changed M37710 CPU to use the CPU clock for its internal timer rather
than a hard-coded value. Fixes tempo in Namco NA-1 games.
[Phillip Bennett]

Fixed accidentally included change that allowed MAME to run in
windowed mode if switchres was off. [Aaron Giles]

Midway Zeus improvements: [Aaron Giles]
* Cleaned up video code, removed unnecessary math
* Added bilinear filtering
* Removed perspective correction
* Added proper video timing configuration
* Added lightgun support to invasn
* Increased resolution on fixed point math to prevent overflows
* Fixed texture addresses to only count even rows
* Added missing U/V scale factors
* Added solid polygon rendering support
* Fixed screen clear trigger
* Implemented fade out effect
* Added Z offsets
* Added support for splitting model commands
* Hooked up FIFO empty IRQ to make invasn work nicely
* Correct PIC values for invasn
* Implemented per-quad texture offsets
* Hooked up writes to registers during model data processing



New games added or promoted from NOT_WORKING status
---------------------------------------------------
Mortal Kombat 4 [Aaron Giles]
Shin Nihon Pro Wrestling Toukon Retsuden 3 Arcade Edition
[R. Belmont, smf, Guru]
Super World Stadium ′98 [R. Belmont, smf, Guru]



New clones added
----------------
Trivia Master (set 3) [Eric Marks]



New games marked as GAME_NOT_WORKING
------------------------------------
Kaiun Quiz [R. Belmont, smf, Guru]
Super World Stadium 2000 [R. Belmont, smf, Guru]

http://www.mamedev.org/

--

All Comments

MAME Plus! 0.121u4

Olivia avatar
By Olivia
at 2007-12-13T23:09
- updated Japanese mameinfo (0.121u3 12/8) [mame e2j] - [GUI] rewrite properties.c to use core_options and new datamap structure [BUT] - upda ...

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Steve avatar
By Steve
at 2007-12-13T02:30
※ 引述《jackals60 (Are you red enough!)》之銘言: : 記得小時候玩過兩款像魂斗羅的遊戲,都非常好玩,有人還告訴我那是魂斗羅 : 4代和5代...但後來一直找不到那幾款遊戲的rom,所以我想應該不是4代和5代= =and#34; : ,希望知道這兩款遊戲名字的人能告訴我一下,因 ...

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Erin avatar
By Erin
at 2007-12-13T00:31
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Kelly avatar
By Kelly
at 2007-12-12T18:21
這是我好幾年前(2003)年暑假時寫的, 放了好久都沒有公開...... 裡面是依我自己的使用經驗所寫出來的教學文章, 圖文並茂,應該可以方便閱讀不少。 但由於當時對模擬器使用經驗其實還不算資深(現在也不算XD), 內容中可能多多少少會有錯誤的地方, 如果有錯誤的地方歡迎指正, 謝謝各位版友。 以下是檔案連 ...

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Eartha avatar
By Eartha
at 2007-12-12T16:16
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