MAME 0.122u2 - 模擬器

Kristin avatar
By Kristin
at 2007-12-31T13:34

Table of Contents

http://mamedev.org/updates.html

0.122u2
-------


MAMETesters Bugs Fixed
----------------------
pestplce0122red [couriersud]
hunchbkd0122red [couriersud]
radarscp0122yel [couriersud]
mwalk0122red [couriersud]
qtheater0122u1ora [Philip Bennett]



Source Changes
--------------
Fixed M65C02 optimization. [Peter Trauner]

TMS51xx and M58817 speech updates: [couriersud]
- radarsc1 uses tms5110 speech synth
- cvs games: according to PCBInfos speech chip is TMS5100.
Changed driver to use TMS5100 and "game system operational" now
sounds more natural
- removed sound/m58817.*
- added support for multiple coefficients maps to tms5110.*
- added coefficient maps for TMS5100 and M58817 from documented
sources to tms5110r.c
- fixed interpolation factors (see tms5110r.c for reason)
- made lattice calculation precision 9bit
- added support for READBIT and LOADADDRESS commands to tms5110.c
- more changes in line with various patents
- documented TRS-02, TKG-02/03 "voice" interface

Completed the addition of static qualifiers to all MAME symbols that
aren't explicitly exported. [Atari Ace]

Named the input_seq_type enumeration and used it explicitly in several
places. [Nathan Woods]

Corrected tx1 and tx1a coinage DSW assignments. Reversed buggyboy/
buggybjr 'Game Time' settings. [Philip Bennett]

TMS3203x core updates: [Aaron Giles]
* fixed interrupt handling
* added support for edge-triggered interrupts on '32
* expanded interrupt support for the '32
* updated drivers using TMS3203x core to deassert interrupts
* added externally accessible functions for converting '3x floating point
format
* updated gaelco3d driver to use new functions

Zeus2 (+related) updates: [Aaron Giles]
* fixed save states for DCS games
* cleaned up Zeus2 waveram handling
* added Zeus2 save state support
* added preliminary model and quad rendering support for Zeus2
* added support to timekpr for the ZPRAM used on Zeus2
* hooked up ZPRAM in Zeus2 games
* hooked up controls in Zeus2 games
* updated poly.c to ensure it is idle before saving state
* Added artifical Z offset of -2 to make the full screen show in crusnexo

Replaced tekken2/tekken2a/tekken2b 'tes1wave.8k' ROM with the
correct, non-byte-swapped dump. [Philip Bennett]

Added discrete 74LS624(56789) implementation [couriersud]
- DISCRETE_74LS624 is a VCO needed for dkongjr
- Supports Logic, Energy and Count outputs

dkong updates: [couriersud]
- Added dkongjr discrete sound
- Proper interface Z80 - I8035 for dkongjr
- Changed discrete sound output factors
- removed samples support for dkongjr
- Cosmetic changes
- Fixed regression in radarscp sound
- Added dipswitch locations to dkong3b

Documentation and clock frequency improvements for seta.c: [Brian Troha]
- Added the Guru's readme info for Thundercade
- Corrected rom name for Thundercade
- changed clocks to OSC by divider IE: 16000000/2 /* 8MHz */
- Changed Orbs clock to 16MHz with note about 14.xx MHz
- Changed Meta Fox's x0-006 (65c02) to same as Thundercade
- Changed the YM3438 in Ultra Toukond Densetsu from 6MHz to 1600000/4
/* 4MHz */ as there is no mention of 6MHz OSC on PCB

Verified a number of clock frequencies from real PCBs.
[Corrado Tomaselli, Zsolt Vasvari]

Fixed several memory leaks related to SCSI CD emulation.
[Oliver Stoneberg]

Removed the increasing of the R register from each IX/IY related
(FD xx or DD xx) instruction on the Z80. According to documentation
and the behavior of the Amstrad CPC driver, this is incorrect.
[Barry Rodewald]

Added initial FPU support to the SH4 core. [Samuele Zannoli]

Adjusted most conditional logging in MAME to use the idiom
"do { if (VERBOSE) logerror x; } while (0)". This has the benefit that
the compiler checks the syntax of the logging even in the case it will
be eliminated, and in fact a number of cases here needed adjustments
to compile because of this. [Atari Ace]


--

All Comments

打暴力電玩 腦力會變差

Poppy avatar
By Poppy
at 2007-12-31T02:37
暴力遊戲玩太多的後果 http://blog.xuite.net/allpass97/share/5761505 -- 抱歉若大家看完我會自D - ...

最近使用了nds的模擬器 no$gba 2.6 可是..

Ina avatar
By Ina
at 2007-12-31T01:09
事情是這樣的 是要在電腦上使用 no$gba 2.6 來玩 超級機械人大戰 W 在開啟遊戲 及 執行上都沒有太大的問題 可是當我要紀錄遊戲 1.如果是使用遊戲內的紀錄選項 就像在正常遊戲機那樣的紀錄方式的話 會顯示出日文(畢竟不市中文版的遊戲嘛) 大概的意思應該是要我插入遊戲機的記憶卡吧 ...

把no$gba放超大的方法

Annie avatar
By Annie
at 2007-12-31T00:59
滑鼠右鍵點 no$gba 選「內容」 在相容性標籤下 勾選 「以640*480的解析度執行」 確定~相信你就會知道有多大了!哇哈! -- Jotaro Kujo    ████◤ 替身:白金之星     ◎■ ◤   ◢███◤◤ ...

約18年前的一個大型電玩..

Andy avatar
By Andy
at 2007-12-31T00:23
我想找一款約18年前橫向的動作遊戲,記得好像主角要 一直踢一顆球到指定出口便過關,而且最後一關半途好像 有火車會開過來,以前一隻便可全破關,但是想找都找不到, 有人知道遊戲名稱嗎? - ...

no$gba 2.6玩NDS的reFF4的問題

Quanna avatar
By Quanna
at 2007-12-30T23:52
請問有人玩了後發現不管戰鬥或文字都有亂碼的問題呢? 去了幾個阿六站試了幾個都一樣,請問有人有這問題嗎? 有人成功正常玩嗎? 附帶一題試驗的rom有85mb 103mb 108mb三個 而且問題都一樣,剛開始的戰鬥就出現亂碼了.. - ...