lsnes rr1-Δ10ε1 - 模擬器
By Rebecca
at 2012-07-08T22:41
at 2012-07-08T22:41
Table of Contents
http://tasvideos.org/forum/viewtopic.php?t=12325
Changes for rr1-Δ10ε1:
- Map various bsnes-internal state (so internal variables can be
memory-watched)
- Fix "keys lock up" problem again.
- Drag'n'drop movies to lsnes main window
Using compat core instead of accuracy gives about 2x speed and should only
affect Air Strike Patrol (which uses graphics effects Compat can't emulate).
--
Changes for rr1-Δ10ε1:
- Map various bsnes-internal state (so internal variables can be
memory-watched)
- Fix "keys lock up" problem again.
- Drag'n'drop movies to lsnes main window
Using compat core instead of accuracy gives about 2x speed and should only
affect Air Strike Patrol (which uses graphics effects Compat can't emulate).
--
Tags:
模擬器
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