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5419-Legion-Alpha-Build-20914-Legion-Alpha-Build-20914
資料片中的挑戰模式不同的基石會有不一樣的影響
Decay - All players suffer 5000 damage every 3 sec while the challenge is
active.
凋零 - 挑戰中所有玩家每秒鐘受到5000傷害.
Skittish - Threat generated on all enemies decays very rapidly.
驚慌 - 對所有敵人製造的仇恨會很快的衰退.
Attenuated - Player damage dealt to all enemies is reduced the farther the
attacker is from a target, up to a maximum of 50%.
衰減 - 玩家對所有敵人造成的傷害都會隨著玩家離敵人的距離增加而減少, 最多50%.
(玩家離敵人越遠, 對敵人造成的傷害就越低)
Necrotic - All enemies' melee attacks apply a stacking disease that inflicts
damage over time and reduces healing received.
壞死 - 所有敵人的近戰攻擊都會堆疊DoT疾病且減少受到的治療.
Teeming - Additional non-boss enemies are present throughout the dungeon.
擁擠 - 地城中的非頭目敵人數量會增加.
Raging - When any non-boss enemy reaches 30% health remaining, it enrages,
dealing 100% increased damage until defeated.
狂怒 - 所有非頭目敵人在30%生命值時都會狂爆, 傷害量提升100%直到打倒他們.
Bolstering - When any non-boss enemy dies, its death cry empowers nearby
allies, increasing their maximum health and damage by 20%.
支撐 - 當任何非頭目敵人死亡時, 他們的死亡之聲會使附近的其他同伴生命值和傷害
提升20%.
Tyrannical - Boss enemies have 50% more health and inflict up to 30%
increased damage.
暴虐 - 頭目級敵人的生命值提升50%, 傷害提升30%.
--
こんにちは、死ね!
<(゜∀。)
--
5419-Legion-Alpha-Build-20914-Legion-Alpha-Build-20914
資料片中的挑戰模式不同的基石會有不一樣的影響
Decay - All players suffer 5000 damage every 3 sec while the challenge is
active.
凋零 - 挑戰中所有玩家每秒鐘受到5000傷害.
Skittish - Threat generated on all enemies decays very rapidly.
驚慌 - 對所有敵人製造的仇恨會很快的衰退.
Attenuated - Player damage dealt to all enemies is reduced the farther the
attacker is from a target, up to a maximum of 50%.
衰減 - 玩家對所有敵人造成的傷害都會隨著玩家離敵人的距離增加而減少, 最多50%.
(玩家離敵人越遠, 對敵人造成的傷害就越低)
Necrotic - All enemies' melee attacks apply a stacking disease that inflicts
damage over time and reduces healing received.
壞死 - 所有敵人的近戰攻擊都會堆疊DoT疾病且減少受到的治療.
Teeming - Additional non-boss enemies are present throughout the dungeon.
擁擠 - 地城中的非頭目敵人數量會增加.
Raging - When any non-boss enemy reaches 30% health remaining, it enrages,
dealing 100% increased damage until defeated.
狂怒 - 所有非頭目敵人在30%生命值時都會狂爆, 傷害量提升100%直到打倒他們.
Bolstering - When any non-boss enemy dies, its death cry empowers nearby
allies, increasing their maximum health and damage by 20%.
支撐 - 當任何非頭目敵人死亡時, 他們的死亡之聲會使附近的其他同伴生命值和傷害
提升20%.
Tyrannical - Boss enemies have 50% more health and inflict up to 30%
increased damage.
暴虐 - 頭目級敵人的生命值提升50%, 傷害提升30%.
--
こんにちは、死ね!
<(゜∀。)
--
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