Jpcsp SVN r1160 - 模擬器
By Una
at 2009-08-31T19:40
at 2009-08-31T19:40
Table of Contents
http://emu.crimsonrain.com/2009/08/jpcsp-svn-r1160.html
Jpcsp SVN changelog:
r1151
cb3: save/restore thread status when entering/exiting a callback. fixed an
outdated comment.
r1152
Improved Performance for reading VertexInfo: try to use elements directly in
OpenGL without prior conversion (when possible). This should improve the
display performance by a few FPS for 3D applications.
r1153
Forgot file
r1154
Reverted change done in r1063 as this seems to break a lot of 3D games
(e.g.Skate Park City). Thanks to Raziel for this info.
Beta Testers, please report if this change improved or broke a game...
r1155
Fixed handling of GU_VERTEX_16BIT in r1152
r1156
Fixed handling of GU_VERTEX_8BIT in r1152
Added Debug info to VertexInfo
r1157
Fix for "Twisted Metal: Head-On": trying to display VertexInfo with invalid
address
r1158
Update callback3 for the Compiler
r1159
cb3: copying project files from trunk
r1160
cb3: copying project files from trunk (seg fault...)
--
Jpcsp SVN changelog:
r1151
cb3: save/restore thread status when entering/exiting a callback. fixed an
outdated comment.
r1152
Improved Performance for reading VertexInfo: try to use elements directly in
OpenGL without prior conversion (when possible). This should improve the
display performance by a few FPS for 3D applications.
r1153
Forgot file
r1154
Reverted change done in r1063 as this seems to break a lot of 3D games
(e.g.Skate Park City). Thanks to Raziel for this info.
Beta Testers, please report if this change improved or broke a game...
r1155
Fixed handling of GU_VERTEX_16BIT in r1152
r1156
Fixed handling of GU_VERTEX_8BIT in r1152
Added Debug info to VertexInfo
r1157
Fix for "Twisted Metal: Head-On": trying to display VertexInfo with invalid
address
r1158
Update callback3 for the Compiler
r1159
cb3: copying project files from trunk
r1160
cb3: copying project files from trunk (seg fault...)
--
Tags:
模擬器
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