JPCSP rev1272 compiled - 模擬器

By Sarah
at 2009-12-12T10:49
at 2009-12-12T10:49
Table of Contents
http://jpcsp.org/forum/viewtopic.php?f=21&t=2056
Jpcsp SVN r1272 is released.JPCSP is a PlayStation Portable(PSP) emulator
which is written in JAVA. JPCSP is the first PSP emulator that is written in
JAVA. Most people think java is too slow. But Shadow and his team has proven
us wrong. The newest Java versions are almost as fast as C which makes it
very interesting for emu dev's. Shadow and his team are working day and night
with pleasure on the emu, many coders have dedicated to the project. Because
it's written in java many young devs find it interesting to learn how the
emulator works.
Jpcsp SVN changelog:
r1271
Fix for small swizzled images (e.g. texture_height==1).
Do not display "unknown video command 0xff" just after a PRIM command.
r1272
sceKernelReferThreadStatus: fill waitId with ID of waiting object (event
flag,msg pipe, mutex or sema)
--
Jpcsp SVN r1272 is released.JPCSP is a PlayStation Portable(PSP) emulator
which is written in JAVA. JPCSP is the first PSP emulator that is written in
JAVA. Most people think java is too slow. But Shadow and his team has proven
us wrong. The newest Java versions are almost as fast as C which makes it
very interesting for emu dev's. Shadow and his team are working day and night
with pleasure on the emu, many coders have dedicated to the project. Because
it's written in java many young devs find it interesting to learn how the
emulator works.
Jpcsp SVN changelog:
r1271
Fix for small swizzled images (e.g. texture_height==1).
Do not display "unknown video command 0xff" just after a PRIM command.
r1272
sceKernelReferThreadStatus: fill waitId with ID of waiting object (event
flag,msg pipe, mutex or sema)
--
Tags:
模擬器
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