JPCSP rev1241 compiled - 模擬器

By Dora
at 2009-11-07T15:47
at 2009-11-07T15:47
Table of Contents
http://jpcsp.org/forum/viewtopic.php?f=21&t=2056
Jpcsp SVN r1241 is released.JPCSP is a PlayStation Portable(PSP) emulator
which is written in JAVA. JPCSP is the first PSP emulator that is written in
JAVA. Most people think java is too slow. But Shadow and his team has proven
us wrong. The newest Java versions are almost as fast as C which makes it
very interesting for emu dev's. Shadow and his team are working day and night
with pleasure on the emu, many coders have dedicated to the project. Because
it's written in java many young devs find it interesting to learn how the
emulator works.
Jpcsp SVN changelog:
r1238
2D mode is not affected by FOG.
Reverted r1236 changes from CLEAR command for color&alpha mask.
r1239
Fixed GE Context saving problem introduced in r1236
r1240
Reorganized hardware information(currently Battery and MemoryStick) in own
classes.
Implemented Battery Drain (reduces Battery power by 1% every 3 minutes).
r1241
Refactoring of sceKernelLoadModuleByID with sceKernelLoadModule: also allows
loading of HLE modules.
--
Jpcsp SVN r1241 is released.JPCSP is a PlayStation Portable(PSP) emulator
which is written in JAVA. JPCSP is the first PSP emulator that is written in
JAVA. Most people think java is too slow. But Shadow and his team has proven
us wrong. The newest Java versions are almost as fast as C which makes it
very interesting for emu dev's. Shadow and his team are working day and night
with pleasure on the emu, many coders have dedicated to the project. Because
it's written in java many young devs find it interesting to learn how the
emulator works.
Jpcsp SVN changelog:
r1238
2D mode is not affected by FOG.
Reverted r1236 changes from CLEAR command for color&alpha mask.
r1239
Fixed GE Context saving problem introduced in r1236
r1240
Reorganized hardware information(currently Battery and MemoryStick) in own
classes.
Implemented Battery Drain (reduces Battery power by 1% every 3 minutes).
r1241
Refactoring of sceKernelLoadModuleByID with sceKernelLoadModule: also allows
loading of HLE modules.
--
Tags:
模擬器
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