我看到上面有人說電玩不都是在重複做同一件事。
在此附上一段Gamesradar網站對三國無雙6的評論:
(我沒有同意或反對他的看法:3 只是引過來而已)
"First off, we're not saying that sticking to your guns is a bad approach for
a videogame franchise to take. We wouldn't have series like God of War, Halo
or Call of Duty if their developers decided to reinvent themselves for every
sequel. If you have an awesome concept with solid gameplay mechanics to back
it up, then more power to you. It's just that Dynasty Warriors is not in
that camp. The series relies on gameplay that's about as solid as Lindsay
Lohan's acting career."
翻譯:
首先,我們可沒說電玩系列固執的維持原樣是什麼壞事。如果製作小組每出一代就改頭
換面一次,我們也就不會有【戰神】、【最後一戰】或【決勝時刻】這些系列了。
如果你的遊戲概念很棒,佐以夠好的遊戲機制,那當然是好事。
問題是無雙系列沒到那種水準。
這個系列的遊戲性就跟琳賽蘿涵的演藝生涯一樣"可靠"。
--
在此附上一段Gamesradar網站對三國無雙6的評論:
(我沒有同意或反對他的看法:3 只是引過來而已)
"First off, we're not saying that sticking to your guns is a bad approach for
a videogame franchise to take. We wouldn't have series like God of War, Halo
or Call of Duty if their developers decided to reinvent themselves for every
sequel. If you have an awesome concept with solid gameplay mechanics to back
it up, then more power to you. It's just that Dynasty Warriors is not in
that camp. The series relies on gameplay that's about as solid as Lindsay
Lohan's acting career."
翻譯:
首先,我們可沒說電玩系列固執的維持原樣是什麼壞事。如果製作小組每出一代就改頭
換面一次,我們也就不會有【戰神】、【最後一戰】或【決勝時刻】這些系列了。
如果你的遊戲概念很棒,佐以夠好的遊戲機制,那當然是好事。
問題是無雙系列沒到那種水準。
這個系列的遊戲性就跟琳賽蘿涵的演藝生涯一樣"可靠"。
--
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