Gosu#17英雄使用率數據 - 線上
By Emily
at 2016-07-26T19:45
at 2016-07-26T19:45
Table of Contents
※ 引述《Coshower (降落海上的雨)》之銘言:
: 來源:https://redd.it/4ujgva
: 圖文網頁版:http://www.upmedia.mg/news_info.php?SerialNo=1052
: 在新一波平衡修正後,職業賽場上出現的陣容,也隨之產生了極大的變動。有Reddit網友
: 統計了GosuGamers所舉辦的每週線上賽第17週的賽事數據。從數據資料上,明顯地看出麥
還不簡單 出 bp阿
狗角場場被ban 我看妳們怎麼玩!?
辛梅塔 簡單 大招換成招喚(全)隊友到指定地方 集氣縮短20%
然後監視器無限個 但是只能存在5秒 cd1秒
壁壘 簡單 隔林機槍可以移動 但是傷害直跟移動速度成反比
不動傷害最高 移動傷害最小
其實我真正想說的是 全面取消暴頭機制
還有所以招式 都改成CD秒數 而不是集氣
老實說 ow太過於無腦 導致觀賞性非常差
讓節奏慢一點 戰術多一點 不是很好嗎
不然人物出來三 五秒就死了 有趣嗎
--
: 來源:https://redd.it/4ujgva
: 圖文網頁版:http://www.upmedia.mg/news_info.php?SerialNo=1052
: 在新一波平衡修正後,職業賽場上出現的陣容,也隨之產生了極大的變動。有Reddit網友
: 統計了GosuGamers所舉辦的每週線上賽第17週的賽事數據。從數據資料上,明顯地看出麥
還不簡單 出 bp阿
狗角場場被ban 我看妳們怎麼玩!?
辛梅塔 簡單 大招換成招喚(全)隊友到指定地方 集氣縮短20%
然後監視器無限個 但是只能存在5秒 cd1秒
壁壘 簡單 隔林機槍可以移動 但是傷害直跟移動速度成反比
不動傷害最高 移動傷害最小
其實我真正想說的是 全面取消暴頭機制
還有所以招式 都改成CD秒數 而不是集氣
老實說 ow太過於無腦 導致觀賞性非常差
讓節奏慢一點 戰術多一點 不是很好嗎
不然人物出來三 五秒就死了 有趣嗎
--
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