Glitch64 SVN r61 - 模擬器

Xanthe avatar
By Xanthe
at 2009-12-09T00:03

Table of Contents

http://emu.crimsonrain.com/2009/12/glitch64-svn-r61.html

Glitch64 SVN r61 is released.GlideHQ is a realtime texture enhancer library
with hi-resolution texture pack support for Glide64.Glitch64 is the
recommended Glide3x wrapper for Glide64, the Glide video plugin for N64
emulators. It currently supports S3TC texture compression, anisotropic
filtering, widescreen resolutions and simulates almost all the Glide3x
hardware capabilities used by the plugin, included texture buffer capability
(needed for render to texture). It is coded using the OpenGL API and uses
GLSL shaders.

Traditional and non-traditional techniques have been used to achieve speed
and high image quality even on a 9 year old 3Dfx Voodoo2. Although the 3Dfx
Glide3x texture format naming conventions are used, the library can be
expanded for generic use. The library supports 6 enhancers and 6 image
filters. FXT1 and S3TC texture compression are supported.

Glitch64 SVN changelog:
r54
Created wiki page through web user interface.
r55
Created wiki page through web user interface.
r56
Fix for config file load with unicode build of wxWidgets.
r57
Fix for 'Indy Racing 2000' track color.
r58
Fix for 'Nushi Zuri 64 - Shiokaze ni Notte' textures. Incomplete - the game
uses custom microcode.
r59
If palette is disabled for CI texture, load it as I texture.
r60
Fixed bug in texrect(), caused the issue #4 , text in Rayman.
r61
Fixed hires backgrounds load.


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