http://us.battle.net/wow/en/forum/topic/7178678006
美版討論區有人PO的
大意是一些GC對於盜賊目前的看法
Q: if warriors strengh supposed to be mobility, what is rogues strengh?why do
they wear leather/have worse moblity?
A: leather vs plate pretty irrelevant these days. Rogues supposed to be about
stealth and control and being slippery.
問:戰士現在擁有比盜賊更好的機動力,為何皮甲職業反而機動力較差呢
答:皮甲跟鎧甲的畫分已經和機動性無關了,盜賊應該被定義為擁有潛行與控制的飄逸職業
ps:那你怎不乾脆把皮甲和鎧甲的護甲統一算了
另外現在會潛行,控制手牌比盜賊多的職業一堆,還飄逸,打FPS遊戲阿
可以透過操作規避傷害?
follow up Q: Slippery but only when cd's are up. Are the Arena championship
games giving you good feedback on balance issues?
A: many of the same issues we've seen already. We can't hotfix everything but
5.1 has a lot of PvP changes.
問:對阿,有CD技在手很飄逸,另外到底有沒有打算對競技比賽平衡阿
答:我們已經注意到很多問題,但是顯然沒辦法都hotfix掉,5.1會有很多PVP更動
Q: You think rogues are fine in PvP?
A: We think PvP rogues are low in 5.0. Why bring a rogue if a warrior brings
more? We think 5.1 will be a better environment.
問:你們覺得盜賊PVP如何?
答:我們認為5.0的盜賊在PVP很糟,幹嘛不帶戰士要帶賊呢?戰士能做得更好
我們認為在5.1會有更好的PVP環境
Q: Rogue - I've read theorycrafting on using Versatility for some fights, but
Anticipation still wins out. No real choice there.
A: we fear that Anticipation just does what Versatility is trying to do
better.
問:我嘗試用多面手去進行戰鬥,但顯然預感都勝過他,根本毫無選擇吧
答:恐怕預感的確都能做得比多面手更好
ps:so??要nerf預感嗎
Q: You say choosing a spec for one ability wasn't fun but rogues are forced
to do that with Blade Flurry for decent cleave.
A: We talk a lot about BF. W/out it though it's possible everyone would go
Mut and complain that there weren't many Combat.
問:你們一直強調不希望為了某種能力去選擇某種天賦,
但現在很多場合用戰鬥是為了劍刃亂舞
答:我們討論過劍刃亂舞,雖然可以把他砍了,但是要是這麼做了
就會有很多人都跑去玩截肢且抱怨沒有戰鬥賊了吧
--
美版討論區有人PO的
大意是一些GC對於盜賊目前的看法
Q: if warriors strengh supposed to be mobility, what is rogues strengh?why do
they wear leather/have worse moblity?
A: leather vs plate pretty irrelevant these days. Rogues supposed to be about
stealth and control and being slippery.
問:戰士現在擁有比盜賊更好的機動力,為何皮甲職業反而機動力較差呢
答:皮甲跟鎧甲的畫分已經和機動性無關了,盜賊應該被定義為擁有潛行與控制的飄逸職業
ps:那你怎不乾脆把皮甲和鎧甲的護甲統一算了
另外現在會潛行,控制手牌比盜賊多的職業一堆,還飄逸,打FPS遊戲阿
可以透過操作規避傷害?
follow up Q: Slippery but only when cd's are up. Are the Arena championship
games giving you good feedback on balance issues?
A: many of the same issues we've seen already. We can't hotfix everything but
5.1 has a lot of PvP changes.
問:對阿,有CD技在手很飄逸,另外到底有沒有打算對競技比賽平衡阿
答:我們已經注意到很多問題,但是顯然沒辦法都hotfix掉,5.1會有很多PVP更動
Q: You think rogues are fine in PvP?
A: We think PvP rogues are low in 5.0. Why bring a rogue if a warrior brings
more? We think 5.1 will be a better environment.
問:你們覺得盜賊PVP如何?
答:我們認為5.0的盜賊在PVP很糟,幹嘛不帶戰士要帶賊呢?戰士能做得更好
我們認為在5.1會有更好的PVP環境
Q: Rogue - I've read theorycrafting on using Versatility for some fights, but
Anticipation still wins out. No real choice there.
A: we fear that Anticipation just does what Versatility is trying to do
better.
問:我嘗試用多面手去進行戰鬥,但顯然預感都勝過他,根本毫無選擇吧
答:恐怕預感的確都能做得比多面手更好
ps:so??要nerf預感嗎
Q: You say choosing a spec for one ability wasn't fun but rogues are forced
to do that with Blade Flurry for decent cleave.
A: We talk a lot about BF. W/out it though it's possible everyone would go
Mut and complain that there weren't many Combat.
問:你們一直強調不希望為了某種能力去選擇某種天賦,
但現在很多場合用戰鬥是為了劍刃亂舞
答:我們討論過劍刃亂舞,雖然可以把他砍了,但是要是這麼做了
就會有很多人都跑去玩截肢且抱怨沒有戰鬥賊了吧
--
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