GameRoy v0.3.0 - 模擬器
By Vanessa
at 2023-05-29T09:25
at 2023-05-29T09:25
Table of Contents
An emulator and debugger for the Nintendo Game Boy, written in Rust.
Changes:
Added
- Implement a experimental libretro port.
- Add thumbnails to ROM list UI.
- Increase interpreter performance by 4 times.
- Implement a dynamic recompiler, a.k.a. JIT compiler, which is 70% faster
than the interpreted version. But the recompiler is not very optimized
yet. It is only targeting x64.
- Delta-compress rewinding's save states.
Changed
- Renamed packages from using _ to -, like from gameroy_native to
gameroy-native.
Fixed
- Replace poorly maintained OpenGL backend by glutin.
- Fix resizing in Wayland.
- Fix bench command's "times faster" calculation.
Download:
https://github.com/Rodrigodd/gameroy/releases/tag/v0.3.0
https://github.com/Rodrigodd/gameroy/
--
Changes:
Added
- Implement a experimental libretro port.
- Add thumbnails to ROM list UI.
- Increase interpreter performance by 4 times.
- Implement a dynamic recompiler, a.k.a. JIT compiler, which is 70% faster
than the interpreted version. But the recompiler is not very optimized
yet. It is only targeting x64.
- Delta-compress rewinding's save states.
Changed
- Renamed packages from using _ to -, like from gameroy_native to
gameroy-native.
Fixed
- Replace poorly maintained OpenGL backend by glutin.
- Fix resizing in Wayland.
- Fix bench command's "times faster" calculation.
Download:
https://github.com/Rodrigodd/gameroy/releases/tag/v0.3.0
https://github.com/Rodrigodd/gameroy/
--
Tags:
模擬器
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