Fround Floor on Kickstarter - 桌遊
By Mary
at 2012-06-05T16:58
at 2012-06-05T16:58
Table of Contents
搜尋了一下版上竟然沒有Ground Floor的文章!
http://www.boardgamegeek.com/boardgame/38765/ground-floor
(回頭看一下Kisckstarter推坑勇士們...)
一篇文章都沒有竟然也能在BGG的KS台灣團購列表上湊到30個贊助勇士,真是強大!
我想除了Tasty Minstrel Games本身優良的出版紀錄之外(Belfort,Eminent Domain...),
更主要的原因是可愛小飛龍出版社的老闆Michael Mindes在KS上的遊戲都送很大~
以這次的Ground Floor來說,達到75k鎂的最終贈品是一款即將上市的遊戲Skyline!
遊戲配件有60顆骰子~聽起來就很豪邁啊!
http://www.boardgamegeek.com/boardgame/121423/skyline
對老美來說等於是先贊助$50可以買到大概$100的東西,
而國際玩家團購6套則是可以用每套$43.4的超低價入手!真的是OMG!
除了小有名氣加上送很大之外,Michael桑也是數一數二用心經營KS社群的傢伙,
觀察他的募資企劃有幾個特點:
1.畫面簡潔明亮
2.贊助方案簡易明瞭
3.目標金額設定合理,且保留"適當"的贈品金額空間
4.贈品目標金額門檻帶動贊助的"張力"洽當
5.贈品和遊戲本身緊密相關(不會送T恤馬克杯醬油手電筒...XD)
6.提供PnP檔讓玩家投入分享
7.找威信力十足的reviewers介紹遊戲
8.更新資訊的頻率和時間點到位,常常自拍video和贊助人"搏感情"
9.好像列太多了...
前天他還寫了一篇Publisher's Diary分享了KS募資平台和傳統出版途徑的比較,
http://www.boardgamegeek.com/blogpost/10817
從Diablo 3練功效率扯到桌遊出版金流速度(Finance Logistics)的重要性,
雖然D3那邊的牽強被不少人虧,但還是提供了很有趣且實際的例子和洞見,
有志出版遊戲或是想運用募資平台的朋友可以好好研究一下~
囉哩叭嗦這麼多,好像都沒講一下這Ground Floor到底是在玩什麼,
不如就引用一位資深玩家Julia在PnP試玩後的感想:
I even *imagined* Ground Floor could replace Power Grid in my gaming life,
even to myself, even for a moment! Yet Ground Floor reminds me of Power Grid
in many good ways and avoids some of the pitfalls that make people critical
of my favorite board game.
If it were possible for it to have emotions, Power Grid would be very scared.
全文出處 http://www.boardgamegeek.com/thread/789400
忘了說,募資剩最後4小時, http://0rz.tw/A0LzZ
有興趣的朋友快來吧~^^
http://www.boardgamegeek.com/geeklist/134640/item/2100501
--
http://www.boardgamegeek.com/boardgame/38765/ground-floor
(回頭看一下Kisckstarter推坑勇士們...)
一篇文章都沒有竟然也能在BGG的KS台灣團購列表上湊到30個贊助勇士,真是強大!
我想除了Tasty Minstrel Games本身優良的出版紀錄之外(Belfort,Eminent Domain...),
更主要的原因是可愛小飛龍出版社的老闆Michael Mindes在KS上的遊戲都送很大~
以這次的Ground Floor來說,達到75k鎂的最終贈品是一款即將上市的遊戲Skyline!
遊戲配件有60顆骰子~聽起來就很豪邁啊!
http://www.boardgamegeek.com/boardgame/121423/skyline
對老美來說等於是先贊助$50可以買到大概$100的東西,
而國際玩家團購6套則是可以用每套$43.4的超低價入手!真的是OMG!
除了小有名氣加上送很大之外,Michael桑也是數一數二用心經營KS社群的傢伙,
觀察他的募資企劃有幾個特點:
1.畫面簡潔明亮
2.贊助方案簡易明瞭
3.目標金額設定合理,且保留"適當"的贈品金額空間
4.贈品目標金額門檻帶動贊助的"張力"洽當
5.贈品和遊戲本身緊密相關(不會送T恤馬克杯醬油手電筒...XD)
6.提供PnP檔讓玩家投入分享
7.找威信力十足的reviewers介紹遊戲
8.更新資訊的頻率和時間點到位,常常自拍video和贊助人"搏感情"
9.好像列太多了...
前天他還寫了一篇Publisher's Diary分享了KS募資平台和傳統出版途徑的比較,
http://www.boardgamegeek.com/blogpost/10817
從Diablo 3練功效率扯到桌遊出版金流速度(Finance Logistics)的重要性,
雖然D3那邊的牽強被不少人虧,但還是提供了很有趣且實際的例子和洞見,
有志出版遊戲或是想運用募資平台的朋友可以好好研究一下~
囉哩叭嗦這麼多,好像都沒講一下這Ground Floor到底是在玩什麼,
不如就引用一位資深玩家Julia在PnP試玩後的感想:
I even *imagined* Ground Floor could replace Power Grid in my gaming life,
even to myself, even for a moment! Yet Ground Floor reminds me of Power Grid
in many good ways and avoids some of the pitfalls that make people critical
of my favorite board game.
If it were possible for it to have emotions, Power Grid would be very scared.
全文出處 http://www.boardgamegeek.com/thread/789400
忘了說,募資剩最後4小時, http://0rz.tw/A0LzZ
有興趣的朋友快來吧~^^
http://www.boardgamegeek.com/geeklist/134640/item/2100501
--
Tags:
桌遊
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