FBAnext r423 Custom v3 - 模擬器

By Queena
at 2011-02-25T12:00
at 2011-02-25T12:00
Table of Contents
2011.02.23
閃電五騎士V3!
http://www.youtube.com/watch?v=bk6QuAG8wUg
Squarepusher popped up again with another new impressive custom update
to the FBANext PS3 emulator which is repository project by Lantus. This
time, there are some major fixes and also improvement that squarepusher
has included, particularly the big reduction in lag that resulted in
much more stable FPS.
WHAT’S CHANGED SINCE V2:
* Big reduction in lag – also a far more stable FPS as a result of
this (due to elimination of virtual function call overhead when a
class would inherit from a base class with virtual functions). You
will notice the biggest improvements with fighting games for
CPS2/CPS3 – but overall all games should benefit from this.
* A new shader – tv-highcontrast-HD. This basically mimics the look
of a high-end CRT monitor. Set ‘Hardware Filter’ to Linear and
select a resolution lower than or equal to 1440×1080 to get the best
results (if you have triple buffering on – else it’s 960×1080 or
lower for best results)
* Fixed: A hang/freeze would occur after selecting a shader and then
changing the resolution.
* Fixed: You can now go back and forwards in the list when selecting
a shader – press Left to go back one entry in the shader list, and
press Right to go forward.
You can read the release note from squarepusher below.
As ever, I’ve included the diff file along with the pkg in the zip
file. This includes all the patches I’ve done since the commit of r423
on Google Code.There will be a new release of SNES9x shortly with
similar lag reduction (by doing the same thing – getting rid of virtual
function call overhead). This has proven to be a big win so far – the
only thing so far that has actually shown a substantial
improvement/difference while trying out several PPC in-order
optimization ‘tricks’.
______________________________________________________________________________
下載:http://www.multiupload.com/MU_DUO9RFVU0P
來源:http://ppt.cc/ATYP
※ 引述《conpo (びんぼうがみ)》之銘言:
: 2011.02.20
: r423的Custom版。
: squarepusher is kind of enough to release his HD patches which were
: recently used in the latest version of SNES9x emulator. Not to be
: confuse, squarepusher is not the the developer for FBAnext emulator,
: Lantus is, that’s why this latest release he called it as FBAnext
: r423 Custom v2.
: CHANGES SINCE last custom r423:
: New input code
: HD shaders – as with SNES9x PS3, 4xSoft-HD looks the best
: Included is a diff patch intended for Lantus – so these changes can be
: carried over into mainline FBA.
: http://psgroove.com/attachment.php?attachmentid=864&d=1298086578
--
閃電五騎士V3!
http://www.youtube.com/watch?v=bk6QuAG8wUg
Squarepusher popped up again with another new impressive custom update
to the FBANext PS3 emulator which is repository project by Lantus. This
time, there are some major fixes and also improvement that squarepusher
has included, particularly the big reduction in lag that resulted in
much more stable FPS.
WHAT’S CHANGED SINCE V2:
* Big reduction in lag – also a far more stable FPS as a result of
this (due to elimination of virtual function call overhead when a
class would inherit from a base class with virtual functions). You
will notice the biggest improvements with fighting games for
CPS2/CPS3 – but overall all games should benefit from this.
* A new shader – tv-highcontrast-HD. This basically mimics the look
of a high-end CRT monitor. Set ‘Hardware Filter’ to Linear and
select a resolution lower than or equal to 1440×1080 to get the best
results (if you have triple buffering on – else it’s 960×1080 or
lower for best results)
* Fixed: A hang/freeze would occur after selecting a shader and then
changing the resolution.
* Fixed: You can now go back and forwards in the list when selecting
a shader – press Left to go back one entry in the shader list, and
press Right to go forward.
You can read the release note from squarepusher below.
As ever, I’ve included the diff file along with the pkg in the zip
file. This includes all the patches I’ve done since the commit of r423
on Google Code.There will be a new release of SNES9x shortly with
similar lag reduction (by doing the same thing – getting rid of virtual
function call overhead). This has proven to be a big win so far – the
only thing so far that has actually shown a substantial
improvement/difference while trying out several PPC in-order
optimization ‘tricks’.
______________________________________________________________________________
下載:http://www.multiupload.com/MU_DUO9RFVU0P
來源:http://ppt.cc/ATYP
※ 引述《conpo (びんぼうがみ)》之銘言:
: 2011.02.20
: r423的Custom版。
: squarepusher is kind of enough to release his HD patches which were
: recently used in the latest version of SNES9x emulator. Not to be
: confuse, squarepusher is not the the developer for FBAnext emulator,
: Lantus is, that’s why this latest release he called it as FBAnext
: r423 Custom v2.
: CHANGES SINCE last custom r423:
: New input code
: HD shaders – as with SNES9x PS3, 4xSoft-HD looks the best
: Included is a diff patch intended for Lantus – so these changes can be
: carried over into mainline FBA.
: http://psgroove.com/attachment.php?attachmentid=864&d=1298086578
--
Tags:
模擬器
All Comments

By Linda
at 2011-03-02T09:14
at 2011-03-02T09:14
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