FB Alpha 0.2.97.25 Release - 模擬器

Olive avatar
By Olive
at 2012-04-28T12:08

Table of Contents

http://www.barryharris.me.uk/


v0.2.97.25
‧CPS-1 Updates, most of the bootlegs now work well and without patches to
hack them to work like the originals (brief, incomplete summary below)
[Barry, JacKc, bonky_0013, f205v]
‧Added some Street Fighter II M bootlegs
‧Street Fighter II - Champion Edition (Turbo Hack) now works
‧Added an alternate set for Street Fighter II - Champion Edition (Turbo Hack)
‧Street Fighter II - Champion Edition (M1 bootleg) now works
‧Added support for the dumped Street Fighter II - Champion Edition (Koryu
bootleg) graphics roms
‧Added Street Fighter II: Magic Delta Turbo (some issues with row-scroll)
‧Added an alternate set for Street Fighter II: Magic Delta Turbo
‧Added an alternate set for Street Fighter II - Hyper Fighting (bootleg)
‧Added a new bootleg of Captain Commando to the driver
‧Added new bootlegs of Knights of the Round to the driver
‧Daimakai (bootleg) now works
‧Carrier Air Wing (bootleg) now works
‧King of Dragons (bootleg) now works
‧Added Final Crash to the driver
‧Emulated the alternative sprite system used in Final Crash and hooked it up
in other bootlegs that use it
‧Emulated the alternative sound system used in Final Crash and added it to
Carrier Air Wing (bootleg) as well
‧Emulated the alternative sound system used in Street Fighter: Magic Delta
Turbo and added it to a Captain Commando bootleg and Knights of the Round
bootleg as well
‧Improved sprite list end detection
‧Added optional end of sprite list detection, fixes some more of the bootleg
sets
‧All Warriors of Fate bootlegs now work properly or at least well
‧Added some more Warriors of Fate bootlegs
‧All the PIC sets now work, without sound obviously due to no good dump of
the PIC data being available
‧Tidied the driver
‧Removed the CPS Changer region hacks
‧Updated the ARM7 core to avoid out of page range accesses [iq_132]
‧Added driver for Silver Millenium [iq_132]
‧Added bootleg of Dragon Ninja to the DEC-0 driver [Barry]
‧Added bootleg of Kung Fu Master to the Irem M62 driver [JacKc, bonky_0013]
‧Added clone of Super Triv to the Jack the Giantkiller [JacKc]
‧Added Neo Castlevania demo to the Neo Geo driver [Barry]
‧Added Neo Thunder homebrew game to the Neo Geo driver [iq_132]
‧Added NGF Transparency demo to the Neo Geo driver [Barry]
‧Added Dragon World: Pretty Chance to the PGM driver (debug builds only)
[iq_132]
‧Added Ketsui Arrange to the PGM driver [iq_132]
‧Added clone of Wonder Boy to the Sega System 1 driver [JacKc]
‧Added clone of Rastan to the Misc Taito driver [Barry]
‧Added clone of Rastan to the Misc Taito driver [JacKc]
‧Tidied the Funky Bee driver [iq_132]
‧Tidied the Meijinsen [iq_132]
‧Tidied the PGM driver [iq_132]
‧Improved protection simulation for some PGM sets [iq_132]
‧Fixed sprites alignment in Knights of Valour [iq_132]
‧Fixed a crash in PGM rendering code [iq_132]
‧Improved sound in the PGM driver [lantus]
‧Fixed a crash in the Hunchback sets in the Galaxian driver [Barry]
‧Improvements to the Black Tiger driver [iq_132, issues reported by JacKc]
‧Fixed savestates in the CPS-3 driver [Twinaphex]
‧Fixed a potential crash in the EEPROM module [Twinaphex]
‧Fixed custom-sized tile rendering in the generic tiles module [iq_132]
‧Big-endian fixes for the ARM CPU interface [lantus]
‧Big-endian fixes for the CPS-1, Data East, Neo Geo, Sega and Silver
Millenium drivers [lantus]
‧Big-endian fix for the Pskiyo 4 driver [Twinaphex]
‧Added BRAM support to the PC-Engine driver [kev]
‧Added some unicode titles [JacKc]
‧Added BDF_CLONE to sfiii3u [iq_132, reported by DsNo]
‧Tidied the SNES driver a bit [kev]
‧Added SoftFX xBR filters [msbhvn, Hyllian, Barry]
‧Fixed a UI issue with unidentified CDs [Barry]
‧Rename endian.h to burn_endian.h [Barry]
‧Improve portability by checking defines before defining them [Twinaphex]
‧Updates to libsnes [Squarepusher2]
‧Synced sets with MAME 0.145u7 [Barry]

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All Comments

PSP模擬器無法運行

Dorothy avatar
By Dorothy
at 2012-04-28T01:07
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Victoria avatar
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at 2012-04-27T16:56
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Susan avatar
By Susan
at 2012-04-27T13:47
關鍵字 1.可以雙打且同時出現 2.一開始有一定的子彈數量,子彈可以拿來打敵人及障礙物,對著地面射子彈可以 藉由反作用力讓自己飛起來,記得子彈射完就拜拜了 3.遊戲畫面採固定畫面格式,不會像玩馬力兄弟跟洛克人那樣畫面隨主角移動而跟著動 不知道這樣關鍵字夠不夠?我記得的大概就這樣了 - ...