fallout 4 四小時心得 (微雷) - PS
By Edward Lewis
at 2015-11-12T14:08
at 2015-11-12T14:08
Table of Contents
以玩過前兩代的經驗來說,畫面長進是十分有感,但若以近期大作如mgs5或巫師3對比的
話,可能就會令人稍嫌失望。
不過說也奇怪,明明是同一款遊戲,前期進避難所之前畫面表現普普,然而一出避難所後畫
面表現卻大耀進,但不知道是廢土感導致, 或是廠商沒太用心營造戰前場景.
以目前四個小時感受到的優點:
1.捏臉系統非常直覺,對捏臉手殘族群是大福音.廢土小妹我就不經意捏出廢土李倩蓉
http://i.imgur.com/vAD3IZX.jpg
2.射擊手感極佳,配上各自對應的手把震動頻率更是爽,死爪第一戰就讓人射到手指發麻
3.優異的製作,建築系統,優秀到會讓人有點絕望到"怎麼有那麼多事情要做?"的絕望感,
對於完美主義者或是偏執狂,fo4應該是可以滿足自己需求
4.腳色個性刻畫鮮明,雞掰npc真的讓人想拿槍爆他頭,忠心的嘎爪和美味狗肉也會讓人難
以抉擇要帶誰上路冒險
缺點:
1.ui,ui,ui,很重要要說三次
尤其當你撿了一堆裝備跟垃圾後,又想要思考配裝或細細品嘗物品資訊時,你絕對會被ui搞
怒
2.建築系統較難操控或理解,要先找到空間後才有辦法進行製作+安置,應該會有人跟我一
樣一找到工作臺後很疑惑為何材料都有缺無法製作?
3.第三人稱視角太近,即便拉到最遠還是讓人有電視那麼大,能看到的範圍卻有限的壓迫感
4. 對話字幕鎖死bug,人家都講二十句了字幕還停在hello安安
但整體而言,光是廢土+開放世界
這兩個理由就足以勸敗入坑了
--
話,可能就會令人稍嫌失望。
不過說也奇怪,明明是同一款遊戲,前期進避難所之前畫面表現普普,然而一出避難所後畫
面表現卻大耀進,但不知道是廢土感導致, 或是廠商沒太用心營造戰前場景.
以目前四個小時感受到的優點:
1.捏臉系統非常直覺,對捏臉手殘族群是大福音.廢土小妹我就不經意捏出廢土李倩蓉
http://i.imgur.com/vAD3IZX.jpg
2.射擊手感極佳,配上各自對應的手把震動頻率更是爽,死爪第一戰就讓人射到手指發麻
3.優異的製作,建築系統,優秀到會讓人有點絕望到"怎麼有那麼多事情要做?"的絕望感,
對於完美主義者或是偏執狂,fo4應該是可以滿足自己需求
4.腳色個性刻畫鮮明,雞掰npc真的讓人想拿槍爆他頭,忠心的嘎爪和美味狗肉也會讓人難
以抉擇要帶誰上路冒險
缺點:
1.ui,ui,ui,很重要要說三次
尤其當你撿了一堆裝備跟垃圾後,又想要思考配裝或細細品嘗物品資訊時,你絕對會被ui搞
怒
2.建築系統較難操控或理解,要先找到空間後才有辦法進行製作+安置,應該會有人跟我一
樣一找到工作臺後很疑惑為何材料都有缺無法製作?
3.第三人稱視角太近,即便拉到最遠還是讓人有電視那麼大,能看到的範圍卻有限的壓迫感
4. 對話字幕鎖死bug,人家都講二十句了字幕還停在hello安安
但整體而言,光是廢土+開放世界
這兩個理由就足以勸敗入坑了
--
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