Fallout 4: 11 Reasons It’s A Disappoi - PS

By Noah
at 2015-11-23T20:45
at 2015-11-23T20:45
Table of Contents
※ [本文轉錄自 RealPlaying 看板 #1MKmRWdZ ]
作者: turechirex (......想不到) 看板: RealPlaying
標題: [情報] Fallout 4: 11 Reasons It’s A Disappoi
時間: Mon Nov 23 20:30:16 2015
Fallout 4: 11 Reasons It’s A Disappointment
連結:
http://whatculture.com/gaming/fallout-4-11-reasons-its-a-disappointment.php
Jack Pooley
Whether you’ve blasted through the campaign or only just scraped the
surface, gamers the world over have now been able to sink a wealth of time
into Bethesda’s latest RPG opus, the rapturously-reviewed Fallout 4.
That said, the initial afterglow is starting to die down, meaning it’s time
to put the adoring fanboyism beyond and take a more critical look at the
areas where the game falls down, because for everything FO4 gets right, it
also leaves plenty to be desired.
From technical issues to lazy corner-cutting, bizarre design choices and
elements that feel like a step back from previous Fallout games, there’s
plenty of quibbles that prevent the game from being the masterpiece it was so
clearly capable of.
11. Those Ridiculous Loading Times
In an era where the PS4 and Xbox One are promising smoother, faster load
times than ever, Fallout 4 sadly embarrasses them by boasting average load
times on consoles of 30-50 seconds in length.
Sure, this wouldn’t be a problem if it appeared infrequently, but
considering the amount of fast-traveling you’re likely to be doing
throughout the game, it can be especially aggravating if you need to quickly
travel between several areas, resulting in a number of near-back-to-back
loading screens.
When other, much better looking games can muster load times of 5-10 seconds,
it’s rather aggravating that the game wastes so much player time loading
everything in. Yes, it’s widely accepted that Bethesda’s engine is a mess,
but is this really acceptable on current-gen tech, let alone a PC (though it
admittedly isn’t as bad on PC)?
In fairness, fans were made aware of this one a while back, when the initial
trailer didn’t even attempt to mask the fact that Fallout 4 just doesn’t
look that great. Yes, it’s dripping in atmosphere and has a ton of mood,
while the world-building is incredible, but on a basic aesthetic level, the
game is fairly ugly.
The textures are bland and flat, animations are often jerky and the lip sync
is so laughably bad it’s a surprise Bethesda even bothered. While this has
been par for the course in pretty much every game the developer has made, it’
s fairly disappointing that they’ve made a game that looks like it could
probably be released at the tail-end of the PS3, or at the very most as a
launch title for PS4.
Graphics absolutely aren’t everything, but they are something, and this is
one area where the commitment and attention-to-detail of the world as a whole
just isn’t found.
FO4 has been slammed even by those who generally love the game for the poor
(or sometimes non-existent) manner in which it describes fairly basic
gameplay elements.
For example, when you’re first able to build settlements and edit the
environment around you, the game provides very little information on
something as simple as connecting a power generator, all the more infuriating
as the player is actually required to do this once in the campaign.
Then there’s cracking passwords on computer terminals which again is poorly
explained even if players will eventually get the hang of it, it’s possible
to go hours without realising there’s an advanced perk system, and you
possibly don’t know how to holster your gun or shoot from cover.
There’s a lot to be said for keeping in-game prompts and text to a minimum
in order to sustain the immersion factor, but it would’ve been cool to know
these things right out of the gate…
It wouldn’t be a Bethesda game without a ton of glitches, but holy crap,
this game is absolutely riddled with them. Be it the infamous “meatspin”
glitch which has plagued every 3D Fallout game (pictured above), characters
getting snagged on random objects for no reason, dialogue not being subtitled
or skipping altogether, the player being teleported across the map, enemies
getting flung into the air for no reason or any of the other endless amount
of glitches, it’s astounding that they all made it into the final game.
While it’s understandably impossible for Bethesda to QA everything, the
final product suggests their QA department consisted of a single pot-smoking
intern with a severe case of Friday Afternoon Syndrome.
Though some players insist they’ve not encountered a single glitch and
others are prepared to put up with the jankiness because of the “charm” it
infuses into the game, many just expect a AAA game of this stature to be
significantly more polished. Compared to, say, Metal Gear Solid V, it’s hot
garbage from a presentational perspective.
這算是我看過寫得最全面的FO4 11個令人失望點的評測文了。
其中有些地方覺得作者講的體驗的還蠻深入的,
當然也有我覺得不認同的地方,像第2點我是覺得…,
不提人物模組的話,戶外效果其實算不錯。
有興趣的人可以看看。
不過如果覺得看英文太累了?沒關係。
有人幫忙翻成中文
http://www.gigcasa.com/articles/185078
《輻射4》令人失望的11個地方
==
YA~~~~
--
作者: turechirex (......想不到) 看板: RealPlaying
標題: [情報] Fallout 4: 11 Reasons It’s A Disappoi
時間: Mon Nov 23 20:30:16 2015
Fallout 4: 11 Reasons It’s A Disappointment
連結:
http://whatculture.com/gaming/fallout-4-11-reasons-its-a-disappointment.php
Jack Pooley
Whether you’ve blasted through the campaign or only just scraped the
surface, gamers the world over have now been able to sink a wealth of time
into Bethesda’s latest RPG opus, the rapturously-reviewed Fallout 4.
That said, the initial afterglow is starting to die down, meaning it’s time
to put the adoring fanboyism beyond and take a more critical look at the
areas where the game falls down, because for everything FO4 gets right, it
also leaves plenty to be desired.
From technical issues to lazy corner-cutting, bizarre design choices and
elements that feel like a step back from previous Fallout games, there’s
plenty of quibbles that prevent the game from being the masterpiece it was so
clearly capable of.
11. Those Ridiculous Loading Times
In an era where the PS4 and Xbox One are promising smoother, faster load
times than ever, Fallout 4 sadly embarrasses them by boasting average load
times on consoles of 30-50 seconds in length.
Sure, this wouldn’t be a problem if it appeared infrequently, but
considering the amount of fast-traveling you’re likely to be doing
throughout the game, it can be especially aggravating if you need to quickly
travel between several areas, resulting in a number of near-back-to-back
loading screens.
When other, much better looking games can muster load times of 5-10 seconds,
it’s rather aggravating that the game wastes so much player time loading
everything in. Yes, it’s widely accepted that Bethesda’s engine is a mess,
but is this really acceptable on current-gen tech, let alone a PC (though it
admittedly isn’t as bad on PC)?
In fairness, fans were made aware of this one a while back, when the initial
trailer didn’t even attempt to mask the fact that Fallout 4 just doesn’t
look that great. Yes, it’s dripping in atmosphere and has a ton of mood,
while the world-building is incredible, but on a basic aesthetic level, the
game is fairly ugly.
The textures are bland and flat, animations are often jerky and the lip sync
is so laughably bad it’s a surprise Bethesda even bothered. While this has
been par for the course in pretty much every game the developer has made, it’
s fairly disappointing that they’ve made a game that looks like it could
probably be released at the tail-end of the PS3, or at the very most as a
launch title for PS4.
Graphics absolutely aren’t everything, but they are something, and this is
one area where the commitment and attention-to-detail of the world as a whole
just isn’t found.
FO4 has been slammed even by those who generally love the game for the poor
(or sometimes non-existent) manner in which it describes fairly basic
gameplay elements.
For example, when you’re first able to build settlements and edit the
environment around you, the game provides very little information on
something as simple as connecting a power generator, all the more infuriating
as the player is actually required to do this once in the campaign.
Then there’s cracking passwords on computer terminals which again is poorly
explained even if players will eventually get the hang of it, it’s possible
to go hours without realising there’s an advanced perk system, and you
possibly don’t know how to holster your gun or shoot from cover.
There’s a lot to be said for keeping in-game prompts and text to a minimum
in order to sustain the immersion factor, but it would’ve been cool to know
these things right out of the gate…
It wouldn’t be a Bethesda game without a ton of glitches, but holy crap,
this game is absolutely riddled with them. Be it the infamous “meatspin”
glitch which has plagued every 3D Fallout game (pictured above), characters
getting snagged on random objects for no reason, dialogue not being subtitled
or skipping altogether, the player being teleported across the map, enemies
getting flung into the air for no reason or any of the other endless amount
of glitches, it’s astounding that they all made it into the final game.
While it’s understandably impossible for Bethesda to QA everything, the
final product suggests their QA department consisted of a single pot-smoking
intern with a severe case of Friday Afternoon Syndrome.
Though some players insist they’ve not encountered a single glitch and
others are prepared to put up with the jankiness because of the “charm” it
infuses into the game, many just expect a AAA game of this stature to be
significantly more polished. Compared to, say, Metal Gear Solid V, it’s hot
garbage from a presentational perspective.
這算是我看過寫得最全面的FO4 11個令人失望點的評測文了。
其中有些地方覺得作者講的體驗的還蠻深入的,
當然也有我覺得不認同的地方,像第2點我是覺得…,
不提人物模組的話,戶外效果其實算不錯。
有興趣的人可以看看。
不過如果覺得看英文太累了?沒關係。
有人幫忙翻成中文
http://www.gigcasa.com/articles/185078
《輻射4》令人失望的11個地方
==
YA~~~~
--
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