Dolphin SVN r6490 - 模擬器

By Frederica
at 2010-11-28T22:00
at 2010-11-28T22:00
Table of Contents
Dolphin SVN r6490
http://www.dolphin-emulator.com/download.html
Dolphin SVN r6480 (CPU優化)
http://electrodexs.net/dolphin-emu/default.htm
另一版本?
http://cid-b8ece3275d590dda.skydrive.live.com/browse.aspx/.Public/Dolphin
Dolphin SVN r6490 is released. Dolphin is the first Gamecube emulator able to
run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator. It
has a partial Wii support and plays most Gamecube games. SSSE3 and SSE4
optimized are enabled in this build.
Dolphin SVN changelog:
r6486
LLE JIT: Added an ASM dispatcher. Should help pave the way for future
optimisation.
r6487
minor fix for r6486
Return values from RunCycles isn't consistent/meaningful at the moment so
assuming it runs as many cycles as asked.
r6488
LLE JIT: Speed up the idle skip detection by moving the logic into the block
and removing it from the dispatcher. This works because we can detect the
idle skip blocks at compile time.
r6489
LLE JIT: Speed up the dispatcher by removing one of the cycle checks. This
results in the DSP executing cycles slightly above what it is supposed to.
This is not a problem currently but might be later on.
r6490
LLE JIT: Speed up the dispatcher by removing the compiled block check.
Initialised the blocks with a stub which calls the compiler.
--
http://www.dolphin-emulator.com/download.html
Dolphin SVN r6480 (CPU優化)
http://electrodexs.net/dolphin-emu/default.htm
另一版本?
http://cid-b8ece3275d590dda.skydrive.live.com/browse.aspx/.Public/Dolphin
Dolphin SVN r6490 is released. Dolphin is the first Gamecube emulator able to
run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator. It
has a partial Wii support and plays most Gamecube games. SSSE3 and SSE4
optimized are enabled in this build.
Dolphin SVN changelog:
r6486
LLE JIT: Added an ASM dispatcher. Should help pave the way for future
optimisation.
r6487
minor fix for r6486
Return values from RunCycles isn't consistent/meaningful at the moment so
assuming it runs as many cycles as asked.
r6488
LLE JIT: Speed up the idle skip detection by moving the logic into the block
and removing it from the dispatcher. This works because we can detect the
idle skip blocks at compile time.
r6489
LLE JIT: Speed up the dispatcher by removing one of the cycle checks. This
results in the DSP executing cycles slightly above what it is supposed to.
This is not a problem currently but might be later on.
r6490
LLE JIT: Speed up the dispatcher by removing the compiled block check.
Initialised the blocks with a stub which calls the compiler.
--
Tags:
模擬器
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