DF評測惡靈古堡 8 正式版 - XBOX
By Faithe
at 2021-05-07T00:23
at 2021-05-07T00:23
Table of Contents
https://www.eurogamer.net/articles/digitalfoundry-2021-resident-evil-village-tech-review
https://old.reddit.com/r/XboxSeriesX/comments/n6a4mf/resident_evil_village_the_digital_foundry_xbox/
https://www.youtube.com/watch?v=CMRuYC8UBkk
本版睽違許久的DF評測文再度現身
這次是惡靈古堡 8 的正式版評測
DF講表現跟之前評測Demo版沒有什麼差別,Demo版只是從正式版分割出來給玩家提早聞香
Xbox Series X
*光追與不開光追下皆跑插補4K60FPS
*開光追下幀數波動較頻繁,但比起PS5版開光追下Series X幀數表現較好
DF評測會暴雷的片段測到幀數最低48FPS
*不開光追幀數DF說約99.9%的時間幾乎是穩60FPS,與PS5版相同
Xbox Serirs S
*光追與不開光追下皆跑插補1440P60FPS
*Xbox Series S開光追的幀數表現較差,測到最低掉到27FPS,DF不建議Xbox
Series S的玩家開光追玩
*不開光追下幀數能長時間穩60FPS,但遇到較複雜場景幀數會波動,DF測到最低51FPS
PS5
*光追與不開光追下皆跑插補4K60FPS
*開光追下幀數PS5表現也不錯,但論穩定度不如Series X來的好
DF在暴雷片段測到最低掉到46FPS
*不開光追下的幀數跟Series X一樣表現很好,99.9%能穩60FPS
讀取時間
*DF評測從紀錄存檔到遊戲
*PS5版約2秒,幾乎沒有讀取畫面出現
*Xbox Series X約8秒 (Demo版為約5秒)
*顯然讀取時間PS5獲勝
總結
*開光追下的幀數表現: Xbox Series X
*讀取速度: PS5
*DF認為卡普空在兩家主機優化上做得平衡也不錯
*Xbox平台支援脈衝發射鍵 (Impulse Triggers)
*PS5支援DualSense但效果沒有PS5其他遊戲好
*本作音效做得很好
--
Tags:
XBOX
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