Darkest Dungeon 物品欄機制的合理性 - Steam

By Liam
at 2017-07-13T00:52
at 2017-07-13T00:52
Table of Contents
是否有人跟我一樣覺得這遊戲的物品欄的限制有些太過於不合理?
這遊戲的難度除了遊戲本身RNG要素外剩下的我想就是在物品欄這點上
格子數量先不提,但物品的堆疊數實在太低了
短程的任務還好,但是了中期甚至長期的任務問題就來了
首先是營火本身就占掉一個格子,再者是更長的任務必須準備更多的火把和食物然後這兩
樣東西的堆疊量又都很低,如果想跟場景物件互動還得多帶些草藥、聖水解毒劑什麼的
常常搞得一出門身上就沒剩多少格子了,開場隨便撿幾樣格子就滿了變成要邊走邊丟
或是為了拿高階寶石/遺物/裝備丟了個低價寶石後面卻一直出現等這種情況遇到了真的
超嘔... 更別提那個隱藏箱的寶石一顆就要占掉一個格子(雖然很賺就是...)
想慢慢農起來才發現其實任務中拿的都是浮雲,真正賺的只有任務本身的報酬而已
別忘了高難度下還有時間的限制!
所以我後來受不了乾脆去裝了個沒有堆疊數量限制的MOD來玩
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