DaedalusX64 r632 - 模擬器

By Mia
at 2011-01-13T13:19
at 2011-01-13T13:19
Table of Contents
http://forums.daedalusx64.com/viewtopic.php?f=12&t=2640&start=0
Nintendo 64 emulator for Sony PSP has been updated. Changes:
[=>] Merged from Daedalus-Dev branch :
[+] Implemented blendmode maker (blendmodes can be made in real time now, and
now is really easy for anyone to make blendmodes) - Corn
[!] Fixed Display Debugger not working in Paper Mario - Corn
[~] Debug build compiles again (got broken in 630) - Corn
[~] Corrected regression that caused DKR and other games to crash
[~] disable loop opt for Cybertiger (fixes crash when starting the game)
[~] Corrected regression that broke pokeballs in Pokemon Stadium 2
[=>] Merged from Daedalus-N64 branch :
[+] Delay initialize MediaEngine. So that we can suspend if we don't use
Async Sound. (If you use async sound once, before you exit to XMB, you can
not suspend anymore.)
--
Nintendo 64 emulator for Sony PSP has been updated. Changes:
[=>] Merged from Daedalus-Dev branch :
[+] Implemented blendmode maker (blendmodes can be made in real time now, and
now is really easy for anyone to make blendmodes) - Corn
[!] Fixed Display Debugger not working in Paper Mario - Corn
[~] Debug build compiles again (got broken in 630) - Corn
[~] Corrected regression that caused DKR and other games to crash
[~] disable loop opt for Cybertiger (fixes crash when starting the game)
[~] Corrected regression that broke pokeballs in Pokemon Stadium 2
[=>] Merged from Daedalus-N64 branch :
[+] Delay initialize MediaEngine. So that we can suspend if we don't use
Async Sound. (If you use async sound once, before you exit to XMB, you can
not suspend anymore.)
--
Tags:
模擬器
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