DaedalusX64 Beta 3 - 模擬器

Harry avatar
By Harry
at 2011-02-27T13:07

Table of Contents

http://www.psp-hacks.com/2011/02/26/daedalusx64-beta-3-released/

DaedalusX64 BETA 3 CHANGELOG

‧Corn:
‧Screen zoom (up to 150%) to get rid of black borders
‧Show patch progress instead of black screen while patching (Corn/Salvy)
‧Optimization/Speed-up in Dynarec/Loop Opt. and simplified the Fragment
Cache Hash
‧Z-fighting Fixed
‧Faster D-list processing for a speed-up
‧Faster N64 Fixed Point Matrix loading and other optimizations in rendering
‧Added option to use Cover-Flow or Classic GUI
‧Added battery info in pause menu (Salvy/psppwner300/Corn)
‧64 SaveState slots (psppwner300/Corn)
‧New faster Double Display List processing
‧16bit screen rendering (Using dithering for smoother colors)
‧Missing HUD(heart) fixed in OoT/MM
‧Faster texture check/hash
‧Faster audio conversion code and optimizations, fixed left/right sound swap
‧New DMA transfer mode using VFPU
‧Frame-rate limiter no longer stalls CPU
‧Added more patches in OSHLE GU function library using VFPU
‧Added Auto Frame Skip 1 & 2
‧Added hacks for Wonder Project J2, SM64 stars blend, Kirby 64 in
DLParser_S2DEX_Bg1cyc & copy
‧Hack for alternative TLUT (MM, SSV, Animal Crossing, Sin and
Punishment(Tsumi to Batsu) & Flying Dragon)
‧Hack for Wipeout, F-Zero and RR64 to proper Z-buffer rendering of geometry
‧When N64 uses Average as texture filter we do Bi-linear on PSP (Smooths Gex
3 and others textures properly)
‧Fixed Model-view matrices for Gex games to render properly
‧Added Blend Explorer now takes a selection from Combiner Explorer to test
blends in real-time
‧Set Prim Depth works -> SSV, Road Rash, Glover, Rayman 2, Donald Duck
‧Insert Matrix works -> Kirby enemies and SSB animation
‧Force Matrix works -> Tarzan, Donald duck, Rayman2 and Star Wars Episode I
– Racer
‧Proper texture loading -> F-Zero, Flying dragon (menus)
‧Salvy:
‧New home button library (works on newer FW’s 6XX + button wrapper for easy
usage)
‧New blender using a 16bit hash
‧Generic blend-mode (handles over 70% of all inexact blends)
‧Reworked COP1 Unusable Exceptions ( Increased compatibility greatly )
‧Added support for uCode tables and uCode definitions
‧Added a more robust and faster uCode cache (All used uCodes are retained,
to avoid unnecessary hashing)
‧Reworked uCode detection (faster, and fixed several annoying bugs)
‧Simplified greatly interrupts
‧Implemented AI OS functions, also several fixes and optimizations
throughout OSHLE
‧Updated Audio code base to latest Azimer’s plug-in (Salvy/Corn)
‧Implemented several custom uCodes (Conker, GE sky etc)
‧Recursive deletion + Reset settings/oshle cache
‧Deprecated RSP LLE emulation from PSP build
‧Properly transfer palettes to Video Memory after loading texture (Fixes
annoying spots)
‧Added Forced Filtering, can be changed on Global Settings (Salvy and
Kreationz)
‧Fixed memory region 0xA500 0xA5FF (Pokemon Stadium 1 and F-Zero(U) boot now)
‧Panic Button -> L-TRIG + R-TRIG + START pressed for 2 sec (Salvy/Corn)
‧Add compatibility for using gprof for profiling
‧Kreationz:
‧Update Screen only called once per frame (Fixes Flashing and Shaking)
‧Updated clipping code to latest version from Irrlicht Engine
‧Fix of IA4 textures (OoT’s Trees for example)
‧Fixed 4bpp texture padding
‧Grazz:
‧Implemented S2dex and Sprite2D
‧Auto uCode detector (Grazz/Kreationz)
‧Implement per game SaveState support
‧Howard0su:
‧Memory Access Optimization
‧Move Video Memory and Graphics Context initialization into system.cpp
‧Avoid strdup, use static array instead
‧Other Devs and People that helped greatly:
‧Added VFPU math (Zack/Corn)
‧Several improvements in our makefile (Maxijac)
‧Allows SaveState deletion (Maxijac)
‧Various improvements/updates to roms.ini (Wally, bdacanay, Yamagushi and
Destroyer5150)
‧Cover-Flow Gui (Yamagushi)
‧Recommended Settings (Yamagushi)
‧Several custom blend-modes (Wally, Salvy, Kreationz, Corn, bdacanay,
Darth_Sidious and NintendoBoy13)
‧Added ability to delete ROMs to GUI (psppwner300, Corn)

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All Comments

可玩機戰Z的模擬器懶人包

Valerie avatar
By Valerie
at 2011-02-27T02:32
※ 引述《arcadyii (123456789)》之銘言: : 其實來模擬器板求檔或是求助 得到幫助的機會真的是微乎其微 : 可以往回檢視一下大部分求助的文章 : 如果問題是比較偏新手向 在老手眼中不屑一顧 : 被酸的機會就非常的大 : 如果問題比較深入 非常遺憾的 能得到正面回應的機會 ...

空戰經典漫畫改編-AREA 88

Suhail Hany avatar
By Suhail Hany
at 2011-02-27T02:01
我也很喜歡這部漫畫,打一下台詞洗版面。 這裡是模擬器版,要戰的話約出來戰電動,不是很歡樂嗎? *** 「到時候,唯一不用花錢就能依靠的, 就只有神了。」 (殺奇) (就是墨鏡司令) 這是最後一戰的最後一戰!最後的靈魂在末日的炙熱晴空下散華, 史學家稱之『燃燒的海市蜃樓』。 (書背介紹 ...

亂世梟雄+傲世三國

Faithe avatar
By Faithe
at 2011-02-27T01:00
HACK roms ttp://www.megaupload.com/?d=3KPPNZSN 如果有人想找mame相關的roms... ttp://www.pleasuredome.org.uk/ ※ 編輯: choan 來自: 59.126.232.106 ...

可玩機戰Z的模擬器懶人包

Kama avatar
By Kama
at 2011-02-26T21:55
剛好趁這個機會聊一聊好了,難得這麼熱絡…(  ̄ー ̄): 在我還是個板友(非板主時期)的時候,我就已經盡力在貢獻自己在模擬器這方面 的微薄知識,遇到我能回答的問題,我就盡量去回答,並且用比較淺顯易懂的方式 讓求問者能更清楚知道我所說的東西。那碰上自己也不懂的問題呢?就跑去估狗、 去對岸幾個知名論壇爬文 ...

ZapFC Headerless Format

Hedda avatar
By Hedda
at 2011-02-26T18:05
http://nesdev.parodius.com/bbs/viewtopic.php?t=7494 Iand#39;ve spend the last few months on a format that would make virgin data playable by way of emulat ...