CoD總監的告白 - 任天堂
By Andy
at 2013-10-22T21:43
at 2013-10-22T21:43
Table of Contents
跟老任沒有直接關聯,雖說CoD是曾出在任系上。不過值得一看(或一笑)。
原文(X盒官方雜誌)
http://www.oxm.co.uk/64296/
標題:
Many Call of Duty players "aren't hardcore gamers, or even gamers", says
Infinity Ward
大多CoD玩家「不算核心玩家,甚至連玩家都稱不上」
摘要:
每年Activision都會出新的CoD,IW(CoD的製作商)的總監RUBIN說道:「不論遊戲平台
為何,玩家習性不會改變。我們有大量玩家更受到休閒(CASUAL)遊戲吸引,且玩的很
兇。」
「這真詭異又諷刺,他們不算核心玩家,甚至連玩家都稱不上,但是每天晚上都打CoD
。此外這些人不論主機為何都會一直玩下去。所以我們不斷吸引舊玩家,也試著在次世
代盡量吸引新人。」
RUBIN曾在KOTAKU專訪提到,增加女性士兵就是為了吸引廣大的休閒玩家。「我們覺
得我們粉絲中佔大量的休閒玩家會因此受益。我們粉絲很多。」
「我們有範圍如此廣泛的人玩我們遊戲,我們希望能盡可能包含角色自訂。既然如此
,為何不包含女性選項?」
RUBIN提到因為怕CASUAL玩家跟電競聯盟反彈,故核心機制少有更變。
個人心得:
這總監也真誠實XD。
--
原文(X盒官方雜誌)
http://www.oxm.co.uk/64296/
標題:
Many Call of Duty players "aren't hardcore gamers, or even gamers", says
Infinity Ward
大多CoD玩家「不算核心玩家,甚至連玩家都稱不上」
摘要:
每年Activision都會出新的CoD,IW(CoD的製作商)的總監RUBIN說道:「不論遊戲平台
為何,玩家習性不會改變。我們有大量玩家更受到休閒(CASUAL)遊戲吸引,且玩的很
兇。」
「這真詭異又諷刺,他們不算核心玩家,甚至連玩家都稱不上,但是每天晚上都打CoD
。此外這些人不論主機為何都會一直玩下去。所以我們不斷吸引舊玩家,也試著在次世
代盡量吸引新人。」
RUBIN曾在KOTAKU專訪提到,增加女性士兵就是為了吸引廣大的休閒玩家。「我們覺
得我們粉絲中佔大量的休閒玩家會因此受益。我們粉絲很多。」
「我們有範圍如此廣泛的人玩我們遊戲,我們希望能盡可能包含角色自訂。既然如此
,為何不包含女性選項?」
RUBIN提到因為怕CASUAL玩家跟電競聯盟反彈,故核心機制少有更變。
個人心得:
這總監也真誠實XD。
--
Tags:
任天堂
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