BWE3兩天下來的感想 - 線上
By Victoria
at 2012-07-23T19:33
at 2012-07-23T19:33
Table of Contents
看到板上這麼多BWE心得 忍不住也來發一篇
我三次BWE都有跟到(前兩次分別在期中期末考前阿!! 不給學生活路QQ)
PVE最大的特色就是 處處有新意
如果只想單純找地圖上的愛心解任務 那這款遊戲的樂趣會大打折扣吧
我在阿蘇拉城外亂晃的時候 隨便找了一個npc聊天
npc: rata sum是這宇宙的中心
我: 你怎麼會這麼想? 我很好奇!
npc: %$^#!$#%!% 所以這裡是宇宙的中心
我: 我覺得好像還是哪裡怪怪的!
npc: 好吧。 假設這裡的平均智商是1 離這邊越遠的平均智商會不斷減少
最遠會到balck citadel 那邊的平均智商是0。
我:好吧 你贏了。
(貓咪們躺著也中槍)
走在路上會有小貓咪跟你敘述當個衝鋒陷陣的戰士是多麼偉大
砍樹會讓周圍的中立生物咬你
野怪在郊外互相砍殺
這些景象都讓人感覺這個遊戲是活的 (雖然野外的npc大部分是死的)
PVP方面
BWE1和2時 玩家都呆呆的站著給我(戰士)接技
這次BWE玩家的水準變得比較好了
只要我開frenzy鬼叫一下 大部分玩家都會滾開閃躲接下來的公牛衝撞(是這樣翻譯嗎)
讓PVP的刺激感上升不少
WvW多了茫茫多的sentry (好險不會放立場)
不過好像沒什麼影響
1個守衛對地圖控制沒什麼幫助
攻城器的使用率倒是上升不少
架設地點也是千奇百怪
我伺服器在SOS
戰況不是膠著 就是被碾壓
在tower前常常有三方人馬互相廝殺 忙得不可開交
救人 閃地上紅圈圈 到處插旗>///<
趁亂出城打爛敵人的攻城器在夾著尾巴逃
好玩歸好玩 但是毫無進展的戰況 相當花錢....
戰爭果然勞民傷財?
接下來講講哪邊可以改進好了
1. 打擊感
音效方面應該可以再加強些
以greatsword為例
打擊到不同物體應該要發出不同聲音阿
砍到重甲有金屬互相撞擊聲 砍到輕甲有撕裂布料的聲音
最少揮空跟打到東西聲音要有區別
才能讓玩家有 喔!我砍到了! 的感覺
2. WvW的人數上限
WvW超好玩 可是我排不進去啊?
不知道是我沒發現還是沒做
排隊系統不會顯示我排在第幾個順位啊? 這樣我怎麼等得下去...
告訴我排隊中 順序8000以後也好阿QQ
eternal battleground 裡面真的超lag
讓我相當崩潰 前兩次BWE都沒這麼糟
3. 當機
跟前兩次BWE比起來當機的問題少了很多
但是打WvW走了5分鐘終於走到戰場前
拔出自己剛塑型好的帥氣巨劍
突然 登入背景音響起
wtf!!!! 要我再用力撞門進WvW 再重新走一次5分鐘 怎麼不讓我去死....
這次BWE我只經歷了3次左右的當機
但我的朋友們就沒這麼幸運了
--
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