bsnes v0.050 - 模擬器
By Edward Lewis
at 2009-08-25T22:08
at 2009-08-25T22:08
Table of Contents
http://byuu.org/
bsnes v0.050 Changelog:
I always regret having to post new releases so quickly, but a semi-major bug
crept into v049. I'd rather fix it now, before I start making major changes
that will need testing again. The problem was that the S-PPU was not being
synchronized as often as it should have been, resulting in titles such as
F-Zero and Super Mario Kart showing flickering lines here and there. This
release fixes that.
This release also adds savestate support for Mega Man X2 and Mega Man X3,
which utilize the Cx4 coprocessor; and it fixes a bug where input was still
accepted even when the main window was minimized.
--
bsnes v0.050 Changelog:
I always regret having to post new releases so quickly, but a semi-major bug
crept into v049. I'd rather fix it now, before I start making major changes
that will need testing again. The problem was that the S-PPU was not being
synchronized as often as it should have been, resulting in titles such as
F-Zero and Super Mario Kart showing flickering lines here and there. This
release fixes that.
This release also adds savestate support for Mega Man X2 and Mega Man X3,
which utilize the Cx4 coprocessor; and it fixes a bug where input was still
accepted even when the main window was minimized.
--
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模擬器
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