Ascendancy陷阱 - 流亡黯道

By Sierra Rose
at 2016-03-06T22:09
at 2016-03-06T22:09
Table of Contents
玩了一天半,有人說陷阱不好用我覺得倒還不錯
除了一開始Ice trap天賦範圍點太少會很難用
起手就Fire Trap->Lightning Trap->Ice trap
Icetrap內建穿透超好用,範圍夠大就會有大面積重疊。
Saboteur的chain reation很好玩,丟下去全部都炸開
陷阱丟一丟就有藍綠球了。
天賦右下角有陷阱觸發拿綠球;女巫右上有陷阱觸發拿藍球。
打王一直丟,球就是滿的。
至於觸發範圍,陷阱的觸發範圍會比陷阱的傷害範圍小。
如果沒有chain reation會有點難命中,而且投擲速度比較實用
一開始以為增加陷阱最大數量沒甚麼用,
可是點到chain reaction後陷阱根本丟不完
Icetrap冷卻時間是2秒 (火焰跟閃電陷阱3秒,遙控陷阱4秒)
平常第三個陷阱丟下時前兩個才會炸開。
BTW
Unstable Payload
鈷藍珠寶
珠寶
陷阱有 (8 to 12)% 機率額外觸發一次
稱到100%不就變永動機了嗎
--
除了一開始Ice trap天賦範圍點太少會很難用
起手就Fire Trap->Lightning Trap->Ice trap
Icetrap內建穿透超好用,範圍夠大就會有大面積重疊。
Saboteur的chain reation很好玩,丟下去全部都炸開
陷阱丟一丟就有藍綠球了。
天賦右下角有陷阱觸發拿綠球;女巫右上有陷阱觸發拿藍球。
打王一直丟,球就是滿的。
至於觸發範圍,陷阱的觸發範圍會比陷阱的傷害範圍小。
如果沒有chain reation會有點難命中,而且投擲速度比較實用
一開始以為增加陷阱最大數量沒甚麼用,
可是點到chain reaction後陷阱根本丟不完
Icetrap冷卻時間是2秒 (火焰跟閃電陷阱3秒,遙控陷阱4秒)
平常第三個陷阱丟下時前兩個才會炸開。
BTW
Unstable Payload
鈷藍珠寶
珠寶
陷阱有 (8 to 12)% 機率額外觸發一次
稱到100%不就變永動機了嗎
--
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