Aristotle's Mudlord & Rice Video v6.1.6 - 模擬器
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By Tom
at 2008-12-19T12:07
at 2008-12-19T12:07
Table of Contents
http://www.emutalk.net/showthread.php?p=415382
Rice Video a Nintendo 64 Graphics Plug-In has been updated.
Aristotle′s Mudlord & Rice Video
The plugin already has good texture caching. What it didn′t have was proper
handling on the memory freeing, and it doesn′t have pre-loading of the
textures. I′ll be working on that next. Right now, once a texture loads, it
doesn′t have to reload from the hard drive, unless you change to or from
full screen. Best example on how this is working now, is with Castlevania:
LOD, using Gitech′s graphics pack. You′ll notice a big difference.
I also further corrected the fog rendering. I noticed some areas that it
ended up tearing, like on Castlevania: LOD. This should be fixed now.
Satan666: Yeah, it finally did it to me, once I got to different areas of the
game. I believe this was because of using the optimizations..Also, Mario 64
was as slow as a snail. These problems should be gone now.
Legend: Thank you.
Download
----------
12/17/08 - Version 6.1.6
-Partial full Texture Caching/pre-loading-
-Further corrected the fog rendering code-
-Cleaned up some areas of the code-
-Compilled without optimizations, because of them causing slowdown
--
Rice Video a Nintendo 64 Graphics Plug-In has been updated.
Aristotle′s Mudlord & Rice Video
The plugin already has good texture caching. What it didn′t have was proper
handling on the memory freeing, and it doesn′t have pre-loading of the
textures. I′ll be working on that next. Right now, once a texture loads, it
doesn′t have to reload from the hard drive, unless you change to or from
full screen. Best example on how this is working now, is with Castlevania:
LOD, using Gitech′s graphics pack. You′ll notice a big difference.
I also further corrected the fog rendering. I noticed some areas that it
ended up tearing, like on Castlevania: LOD. This should be fixed now.
Satan666: Yeah, it finally did it to me, once I got to different areas of the
game. I believe this was because of using the optimizations..Also, Mario 64
was as slow as a snail. These problems should be gone now.
Legend: Thank you.
Download
----------
12/17/08 - Version 6.1.6
-Partial full Texture Caching/pre-loading-
-Further corrected the fog rendering code-
-Cleaned up some areas of the code-
-Compilled without optimizations, because of them causing slowdown
--
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模擬器
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