6.2的裝備掉落機制 - WOW

By Isabella
at 2015-05-21T16:59
at 2015-05-21T16:59
Table of Contents
解釋一下次屬性浮動的部分
首先,製作裝中同樣的字首(次屬性組合)卻可能有不同的數值
以無雙這個字首為例 (IL640)
極端 平均 極端
歧異比率高 歧異比率低 歧異比率高
112 爆擊 147 爆擊 168 爆擊
168 精通 147 精通 112 精通
但儘管"歧異比率"是浮動的,但是屬性數字卻是固定的
比如說你洗到的爆擊是 112 那麼精通就一定會是 168 ,不會是其他數字
製作裝備可以調整這個歧異比率,但是副本LOOT中同裝備歧異比率是固定的
而不同裝備則有隱約的不同
那麼 6.2改了什麼呢?
就僅僅是把裝備的"歧異比率"拉大,其他跟之前一樣(當然也會是固定屬性)
6.0的裝備基本上歧異比率都是低的,只有少數是稍微高的 (範圍都不會超過製作裝如上)
而6.2則是大幅提高每個裝備的歧異比率,這會使6.0的均等配置裝備完全消失
所以同樣裝等,在6.2會見到到處都是類似下面配置的裝備了
221 主屬 331 耐力 185 爆擊 91 精通
簡單的說
6.2裝備中 次屬A 會 >>>> 次屬B
不會像現在不是接近就是相等
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