※ 引述《greydust (灰)》之銘言:
: 計算飾品分數的結果是:
: H烏蘇雷 > H多頭蛇 > H洽耶 > N烏蘇雷 > N多頭蛇 > N洽耶 > H雷神
這幾天用雷神越用越奇怪, 感覺這飾品不應該這麼弱.
於是我仔細的檢視了一下SimC的迴圈, 發現鳥D有跟髒DK一樣的問題,
由於SimC並沒辦法記錄你上的DoT是在何種狀態下上的,
也沒辦法達到"如果飾品/Meta/玉魂觸發時上上去的DoT, 就晚點蓋掉"這個行為.
所以我就改寫了他的上DoT判斷, 再次重跑了飾品配分, 這次的分數是這樣:
烏蘇雷 > 雷神 > 多頭蛇 > 洽耶
再次強調, 計算只是計算, 還是請以實戰為準.
---
根據 #1HUKD5di, 如果確定要用雷神飾品當做你的裝備, 請撐精通
===
附錄: 四個飾品我用的actions
寫的不算很完美, 不過反正每一個飾品都一樣不完美, 應該不會差太多
烏蘇雷:
actions+=/moonfire,cycle_targets=1,if=buff.lunar_eclipse.up&buff.wushoolays_final_choice.remains<2&ticks_remain<6
actions+=/sunfire,cycle_targets=1,if=buff.solar_eclipse.up&buff.wushoolays_final_choice.remains<2&ticks_remain<6
actions+=/moonfire,cycle_targets=1,if=buff.lunar_eclipse.up&(eclipse_dir=-1&eclipse<=20&ticks_remain<5)
actions+=/sunfire,cycle_targets=1,if=buff.solar_eclipse.up&(eclipse_dir=1&eclipse>=-20&ticks_remain<5)
actions+=/starsurge,if=buff.shooting_stars.up&(active_enemies<5|!buff.solar_eclipse.up)
actions+=/moonfire,cycle_targets=1,if=buff.lunar_eclipse.up&ticks_remain<2
actions+=/sunfire,cycle_targets=1,if=buff.solar_eclipse.up&ticks_remain<2
actions+=/starsurge,if=cooldown_react
actions+=/moonfire,cycle_targets=1,if=ticks_remain<2&eclipse_dir=-1&eclipse>-60
actions+=/sunfire,cycle_targets=1,if=ticks_remain<2&eclipse_dir=1&eclipse<60
雷神:
actions+=/sequence,name=aim,if=buff.perfect_aim.react:moonfire:sunfire,if=buff.celestial_alignment.down
actions+=/restart_sequence,name=aim,if=buff.perfect_aim.down
actions+=/moonfire,cycle_targets=1,if=buff.lunar_eclipse.up&(eclipse_dir=-1&eclipse<=20&ticks_remain<5)
actions+=/sunfire,cycle_targets=1,if=buff.solar_eclipse.up&(eclipse_dir=1&eclipse>=-20&ticks_remain<5)
actions+=/starsurge,if=buff.shooting_stars.up&(active_enemies<5|!buff.solar_eclipse.up)
actions+=/moonfire,cycle_targets=1,if=buff.lunar_eclipse.up&ticks_remain<2
actions+=/sunfire,cycle_targets=1,if=buff.solar_eclipse.up&ticks_remain<2
actions+=/starsurge,if=cooldown_react
actions+=/moonfire,cycle_targets=1,if=ticks_remain<2&eclipse_dir=-1&eclipse>-60
actions+=/sunfire,cycle_targets=1,if=ticks_remain<2&eclipse_dir=1&eclipse<60
多頭蛇:
actions+=/moonfire,cycle_targets=1,if=buff.lunar_eclipse.up&buff.breath_of_the_hydra.up&ticks_remain<6
actions+=/sunfire,cycle_targets=1,if=buff.solar_eclipse.up&buff.breath_of_the_hydra.up&ticks_remain<6
actions+=/moonfire,cycle_targets=1,if=buff.lunar_eclipse.up&(eclipse_dir=-1&eclipse<=20&ticks_remain<5)
actions+=/sunfire,cycle_targets=1,if=buff.solar_eclipse.up&(eclipse_dir=1&eclipse>=-20&ticks_remain<5)
actions+=/starsurge,if=buff.shooting_stars.up&(active_enemies<5|!buff.solar_eclipse.up)
actions+=/moonfire,cycle_targets=1,if=buff.lunar_eclipse.up&ticks_remain<2
actions+=/sunfire,cycle_targets=1,if=buff.solar_eclipse.up&ticks_remain<2
actions+=/starsurge,if=cooldown_react
actions+=/moonfire,cycle_targets=1,if=ticks_remain<2&eclipse_dir=-1&eclipse>-60
actions+=/sunfire,cycle_targets=1,if=ticks_remain<2&eclipse_dir=1&eclipse<60
洽耶:
actions+=/moonfire,cycle_targets=1,if=buff.lunar_eclipse.up&buff.chayes_essence_of_brilliance.up&ticks_remain<6
actions+=/sunfire,cycle_targets=1,if=buff.solar_eclipse.up&buff.chayes_essence_of_brilliance.up&ticks_remain<6
actions+=/moonfire,cycle_targets=1,if=buff.lunar_eclipse.up&(eclipse_dir=-1&eclipse<=20&ticks_remain<5)
actions+=/sunfire,cycle_targets=1,if=buff.solar_eclipse.up&(eclipse_dir=1&eclipse>=-20&ticks_remain<5)
actions+=/starsurge,if=buff.shooting_stars.up&(active_enemies<5|!buff.solar_eclipse.up)
actions+=/moonfire,cycle_targets=1,if=buff.lunar_eclipse.up&ticks_remain<2
actions+=/sunfire,cycle_targets=1,if=buff.solar_eclipse.up&ticks_remain<2
actions+=/starsurge,if=cooldown_react
actions+=/moonfire,cycle_targets=1,if=ticks_remain<2&eclipse_dir=-1&eclipse>-60
actions+=/sunfire,cycle_targets=1,if=ticks_remain<2&eclipse_dir=1&eclipse<60
--
: 計算飾品分數的結果是:
: H烏蘇雷 > H多頭蛇 > H洽耶 > N烏蘇雷 > N多頭蛇 > N洽耶 > H雷神
這幾天用雷神越用越奇怪, 感覺這飾品不應該這麼弱.
於是我仔細的檢視了一下SimC的迴圈, 發現鳥D有跟髒DK一樣的問題,
由於SimC並沒辦法記錄你上的DoT是在何種狀態下上的,
也沒辦法達到"如果飾品/Meta/玉魂觸發時上上去的DoT, 就晚點蓋掉"這個行為.
所以我就改寫了他的上DoT判斷, 再次重跑了飾品配分, 這次的分數是這樣:
烏蘇雷 > 雷神 > 多頭蛇 > 洽耶
再次強調, 計算只是計算, 還是請以實戰為準.
---
根據 #1HUKD5di, 如果確定要用雷神飾品當做你的裝備, 請撐精通
===
附錄: 四個飾品我用的actions
寫的不算很完美, 不過反正每一個飾品都一樣不完美, 應該不會差太多
烏蘇雷:
actions+=/moonfire,cycle_targets=1,if=buff.lunar_eclipse.up&buff.wushoolays_final_choice.remains<2&ticks_remain<6
actions+=/sunfire,cycle_targets=1,if=buff.solar_eclipse.up&buff.wushoolays_final_choice.remains<2&ticks_remain<6
actions+=/moonfire,cycle_targets=1,if=buff.lunar_eclipse.up&(eclipse_dir=-1&eclipse<=20&ticks_remain<5)
actions+=/sunfire,cycle_targets=1,if=buff.solar_eclipse.up&(eclipse_dir=1&eclipse>=-20&ticks_remain<5)
actions+=/starsurge,if=buff.shooting_stars.up&(active_enemies<5|!buff.solar_eclipse.up)
actions+=/moonfire,cycle_targets=1,if=buff.lunar_eclipse.up&ticks_remain<2
actions+=/sunfire,cycle_targets=1,if=buff.solar_eclipse.up&ticks_remain<2
actions+=/starsurge,if=cooldown_react
actions+=/moonfire,cycle_targets=1,if=ticks_remain<2&eclipse_dir=-1&eclipse>-60
actions+=/sunfire,cycle_targets=1,if=ticks_remain<2&eclipse_dir=1&eclipse<60
雷神:
actions+=/sequence,name=aim,if=buff.perfect_aim.react:moonfire:sunfire,if=buff.celestial_alignment.down
actions+=/restart_sequence,name=aim,if=buff.perfect_aim.down
actions+=/moonfire,cycle_targets=1,if=buff.lunar_eclipse.up&(eclipse_dir=-1&eclipse<=20&ticks_remain<5)
actions+=/sunfire,cycle_targets=1,if=buff.solar_eclipse.up&(eclipse_dir=1&eclipse>=-20&ticks_remain<5)
actions+=/starsurge,if=buff.shooting_stars.up&(active_enemies<5|!buff.solar_eclipse.up)
actions+=/moonfire,cycle_targets=1,if=buff.lunar_eclipse.up&ticks_remain<2
actions+=/sunfire,cycle_targets=1,if=buff.solar_eclipse.up&ticks_remain<2
actions+=/starsurge,if=cooldown_react
actions+=/moonfire,cycle_targets=1,if=ticks_remain<2&eclipse_dir=-1&eclipse>-60
actions+=/sunfire,cycle_targets=1,if=ticks_remain<2&eclipse_dir=1&eclipse<60
多頭蛇:
actions+=/moonfire,cycle_targets=1,if=buff.lunar_eclipse.up&buff.breath_of_the_hydra.up&ticks_remain<6
actions+=/sunfire,cycle_targets=1,if=buff.solar_eclipse.up&buff.breath_of_the_hydra.up&ticks_remain<6
actions+=/moonfire,cycle_targets=1,if=buff.lunar_eclipse.up&(eclipse_dir=-1&eclipse<=20&ticks_remain<5)
actions+=/sunfire,cycle_targets=1,if=buff.solar_eclipse.up&(eclipse_dir=1&eclipse>=-20&ticks_remain<5)
actions+=/starsurge,if=buff.shooting_stars.up&(active_enemies<5|!buff.solar_eclipse.up)
actions+=/moonfire,cycle_targets=1,if=buff.lunar_eclipse.up&ticks_remain<2
actions+=/sunfire,cycle_targets=1,if=buff.solar_eclipse.up&ticks_remain<2
actions+=/starsurge,if=cooldown_react
actions+=/moonfire,cycle_targets=1,if=ticks_remain<2&eclipse_dir=-1&eclipse>-60
actions+=/sunfire,cycle_targets=1,if=ticks_remain<2&eclipse_dir=1&eclipse<60
洽耶:
actions+=/moonfire,cycle_targets=1,if=buff.lunar_eclipse.up&buff.chayes_essence_of_brilliance.up&ticks_remain<6
actions+=/sunfire,cycle_targets=1,if=buff.solar_eclipse.up&buff.chayes_essence_of_brilliance.up&ticks_remain<6
actions+=/moonfire,cycle_targets=1,if=buff.lunar_eclipse.up&(eclipse_dir=-1&eclipse<=20&ticks_remain<5)
actions+=/sunfire,cycle_targets=1,if=buff.solar_eclipse.up&(eclipse_dir=1&eclipse>=-20&ticks_remain<5)
actions+=/starsurge,if=buff.shooting_stars.up&(active_enemies<5|!buff.solar_eclipse.up)
actions+=/moonfire,cycle_targets=1,if=buff.lunar_eclipse.up&ticks_remain<2
actions+=/sunfire,cycle_targets=1,if=buff.solar_eclipse.up&ticks_remain<2
actions+=/starsurge,if=cooldown_react
actions+=/moonfire,cycle_targets=1,if=ticks_remain<2&eclipse_dir=-1&eclipse>-60
actions+=/sunfire,cycle_targets=1,if=ticks_remain<2&eclipse_dir=1&eclipse<60
--
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