最近也中了好幾次閃退
只好暫時不玩等Hotfix了
將4/21跟4/22放一起
4/21
上面一長串是SS發現了res資料夾裡面有一個未知的新資料夾,部分玩家表示刪除了那個
名為「awesomium」的資料夾有助於提升讀取速度跟FPS,但SS表示對他沒用。
- apparently there is a bug, where damage, prevented by the mantlet does not
count towards “damage, blocked by armor” – this is a bug
確認了被炮盾擋下的砲彈傷害不算進「裝甲擋下的傷害」之中,是個BUG。
- related to the above: Storm confirms that damage blocked by spaced armor
doesn’t get taken in account, it will be fixed
另外,被間隙裝甲擋下的砲彈傷害也同樣不計入上述統計中,會修正。
4/22
- armor in the game doesn’t have “real thickness”, it’s simply a line
with a thickness number assigned to it
遊戲裡的裝甲只是套上設定好的裝甲數值,沒有實際做出厚度差異。
(譯:應該沒有翻錯)
- SU-152P/G in the game? “No comment” (SS: I asked that before – seems
like these vehicles are acceptable candidates)
會加入SU-152G/P?「不予置評。」(SS:之前問過,這些車似乎是候選車)
- artillery is doing fine statistically
SPG目前表現良好。
- it’s possible that the tank hull should (like IRL) behave a bit
differently than during the ingame ammo rack explosion, but developers
consider such nuance irrelevant
應該能做出現實生活中彈藥庫炸掉時車體的真實狀態,但開發組覺得沒啥必要。
(譯:目前遊戲中只有做出砲塔炸飛)
- the exact number of destroyed enemies was not removed from statistics, it
is implemented in a mouseover pop-up window
並沒有將統計數據中的擊殺數據移除,而是將它做進一個彈出式視窗之中。
- when a 1000-dmg HE shell damages the tank for 400 for example due to only
partial penetration, the remaining 600 will not count towards “damage
stopped by armor” statistic
當一個1000傷的HE對一台坦克造成400傷時,另外的600傷不會算進「裝甲所擋下的傷害
」之中。
- Storm confirms: the content of the Updates folder in the game folder can be
safely deleted to save space
Storm確認了玩家將更新資料暫存資料夾刪除沒問題。
連結:http://ftr.wot-news.com/2014/04/21/21-4-2014/
http://ftr.wot-news.com/2014/04/22/22-4-2014/
--
--
只好暫時不玩等Hotfix了
將4/21跟4/22放一起
4/21
上面一長串是SS發現了res資料夾裡面有一個未知的新資料夾,部分玩家表示刪除了那個
名為「awesomium」的資料夾有助於提升讀取速度跟FPS,但SS表示對他沒用。
- apparently there is a bug, where damage, prevented by the mantlet does not
count towards “damage, blocked by armor” – this is a bug
確認了被炮盾擋下的砲彈傷害不算進「裝甲擋下的傷害」之中,是個BUG。
- related to the above: Storm confirms that damage blocked by spaced armor
doesn’t get taken in account, it will be fixed
另外,被間隙裝甲擋下的砲彈傷害也同樣不計入上述統計中,會修正。
4/22
- armor in the game doesn’t have “real thickness”, it’s simply a line
with a thickness number assigned to it
遊戲裡的裝甲只是套上設定好的裝甲數值,沒有實際做出厚度差異。
(譯:應該沒有翻錯)
- SU-152P/G in the game? “No comment” (SS: I asked that before – seems
like these vehicles are acceptable candidates)
會加入SU-152G/P?「不予置評。」(SS:之前問過,這些車似乎是候選車)
- artillery is doing fine statistically
SPG目前表現良好。
- it’s possible that the tank hull should (like IRL) behave a bit
differently than during the ingame ammo rack explosion, but developers
consider such nuance irrelevant
應該能做出現實生活中彈藥庫炸掉時車體的真實狀態,但開發組覺得沒啥必要。
(譯:目前遊戲中只有做出砲塔炸飛)
- the exact number of destroyed enemies was not removed from statistics, it
is implemented in a mouseover pop-up window
並沒有將統計數據中的擊殺數據移除,而是將它做進一個彈出式視窗之中。
- when a 1000-dmg HE shell damages the tank for 400 for example due to only
partial penetration, the remaining 600 will not count towards “damage
stopped by armor” statistic
當一個1000傷的HE對一台坦克造成400傷時,另外的600傷不會算進「裝甲所擋下的傷害
」之中。
- Storm confirms: the content of the Updates folder in the game folder can be
safely deleted to save space
Storm確認了玩家將更新資料暫存資料夾刪除沒問題。
連結:http://ftr.wot-news.com/2014/04/21/21-4-2014/
http://ftr.wot-news.com/2014/04/22/22-4-2014/
--
推 oXnXo:按著開機鍵數秒即可達到關燈的效果 05/04 19:29
→ cypher4444:樓上我差點照做了!!! 這樣很危險阿!! 05/04 19:30
→ yuan860721:還好樓上你沒按 想想不久以前 我就照他的話做了之後阿05/04 19:32
→ cypher4444:就怎樣@@05/04 19:33
→ yuan860721:就關機了阿..............05/04 19:34
--
All Comments