3.14 花園預計更動範圍 - 流亡黯道
By Dinah
at 2021-03-13T14:28
at 2021-03-13T14:28
Table of Contents
閒聊兩點
1. RNG做裝的根本問題是要骰幾次才出成果 我認為一般人忍受範圍大概10-100次左右
再多失落感實在太重又浪費時間
從多大師 化石 到現在的花園 歷代都有讓你相對穩定得到結果的方法
那你現在要砍花園相對的就是要弄新方法補上
但讓人最不爽的是GGG整個manifesto寫的好像在那裡傻賭幾千幾萬次才是正統玩法
我不想賭的不配玩這個遊戲就是了?
2. 這個遊戲談難度 唯一準確的標準是你一季花了多少時間打
我體感大概是這樣
8小時 - 過劇情 (我就爛QQ)
50小時 - end game王打通 (舊shaper/UE 賽7-8)
===遊戲一天一小時===
120小時 - T16爽刷
200小時 - 獵首大暴刷
===重度玩家===
400小時 - 滿裝? (沒試過)
720小時 - 認真工作實況主/遊戲廢人
3000小時 - 總之先找時光機
花園的"問題"就是本來400小時的廢人級裝備現在可能200小時左右就有了
相對優越感都沒了
但對120-200小時的人來講 我同樣時間能玩的內容變多了當然比較爽
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