2.3.0 Changes to the High-level Experi - 流亡黯道
By Franklin
at 2016-06-28T16:18
at 2016-06-28T16:18
Table of Contents
source: https://www.pathofexile.com/forum/view-thread/1693152
--
衝100等不該是一件能快速達成的事,成為遊戲中最高等的玩家群這件事也應該值得拿來
炫耀。最後幾等獲得的天賦點數的邊際效益很低,目前也沒有任何物品需要達到97等才能
裝備。
隨著時間推進,玩家們越來越懂得製作自己的角色、懂得優化經驗值獲取,以及有更多強
大的工具可以使用,衝100等越來越快。
為了修補這件事情,我們時常調整經驗值公式使頂尖玩家更難達到100等。有時候我們刻
意地降低大部分玩家的升級速度,但我們仍不滿意。如你所見,玩家仍然可以在這個聯盟
快速地升到高等級。
我們沒有在2.3.0的改版公告上公布經驗調整的細節是我們的疏失,以下是經驗調整的內
容:
我們將遊戲末期區域的等效等級降低了,下方的表格代表著2.3.0以前的怪物等級以及
2.3.0之後的等效等級,詳細的經驗懲罰公式請見:
http://pathofexile.gamepedia.com/Experience
Level 70: 70 -> 70
Level 71: 71 -> 70.94
Level 72: 72 -> 71.82
Level 73: 73 -> 72.64
Level 74: 74 -> 73.4
Level 75: 75 -> 74.1
Level 76: 76 -> 74.74
Level 77: 76.9 -> 75.32
Level 78: 77.7 -> 75.84
Level 79: 78.4 -> 76.3
Level 80: 79 -> 76.7
Level 81: 79.5 -> 77.04
Level 82: 79.9 -> 77.32
Level 83: 80.1 -> 77.54
Level 84: 80.2 -> 77.7
我們發現衝等型玩家們比較喜歡這樣難度更高的農怪現況,這也顯示了喜歡玩多隻角色的
玩家何時會重練的標的等級。
未來,我們會發布有著高於的84等的怪物的遊戲內容,這甚至會讓練到100等更快,到時
候大概會將經驗懲罰直接套用在角色等級上,而不是一直將等效等級降低。舉例來說,未
來從99等升到100等可能要多一半的時間,可是在低等時的經驗獲取不會變動。未來將推
出的遊戲內容將會決定這項改動,我們想要在有感升級與10天衝100等之間達到平衡。
--
心得:
GGG你知道PHC第一個100的是rush T8 maps嗎?
--
--
衝100等不該是一件能快速達成的事,成為遊戲中最高等的玩家群這件事也應該值得拿來
炫耀。最後幾等獲得的天賦點數的邊際效益很低,目前也沒有任何物品需要達到97等才能
裝備。
隨著時間推進,玩家們越來越懂得製作自己的角色、懂得優化經驗值獲取,以及有更多強
大的工具可以使用,衝100等越來越快。
為了修補這件事情,我們時常調整經驗值公式使頂尖玩家更難達到100等。有時候我們刻
意地降低大部分玩家的升級速度,但我們仍不滿意。如你所見,玩家仍然可以在這個聯盟
快速地升到高等級。
我們沒有在2.3.0的改版公告上公布經驗調整的細節是我們的疏失,以下是經驗調整的內
容:
我們將遊戲末期區域的等效等級降低了,下方的表格代表著2.3.0以前的怪物等級以及
2.3.0之後的等效等級,詳細的經驗懲罰公式請見:
http://pathofexile.gamepedia.com/Experience
Level 70: 70 -> 70
Level 71: 71 -> 70.94
Level 72: 72 -> 71.82
Level 73: 73 -> 72.64
Level 74: 74 -> 73.4
Level 75: 75 -> 74.1
Level 76: 76 -> 74.74
Level 77: 76.9 -> 75.32
Level 78: 77.7 -> 75.84
Level 79: 78.4 -> 76.3
Level 80: 79 -> 76.7
Level 81: 79.5 -> 77.04
Level 82: 79.9 -> 77.32
Level 83: 80.1 -> 77.54
Level 84: 80.2 -> 77.7
我們發現衝等型玩家們比較喜歡這樣難度更高的農怪現況,這也顯示了喜歡玩多隻角色的
玩家何時會重練的標的等級。
未來,我們會發布有著高於的84等的怪物的遊戲內容,這甚至會讓練到100等更快,到時
候大概會將經驗懲罰直接套用在角色等級上,而不是一直將等效等級降低。舉例來說,未
來從99等升到100等可能要多一半的時間,可是在低等時的經驗獲取不會變動。未來將推
出的遊戲內容將會決定這項改動,我們想要在有感升級與10天衝100等之間達到平衡。
--
心得:
GGG你知道PHC第一個100的是rush T8 maps嗎?
--
Tags:
PoE
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