1.6 更新內容 - AstralMaster

Regina avatar
By Regina
at 2008-01-20T12:05

Table of Contents


轉錄in 官網..


New version of Astral Masters will start it’s beta testing soon, so I am
happy to present to you the list of changes planned for appearance in 1.6.



There will be great change in classic gameplay. It consists in following: now
we will play in classic duels with four colored deck instead of habitual two
colored. However the game will start with 40 life and 7 cards in hand, not as
for customized four colored deck.



Here is list of changes in existing cards:



Fire:



Orc Soldier will have 16 life points instead of 14.

Fireball damage will be increased by 1. It will deal 4 astral power damage
now.

Salamander's cost will be reduced. You will play it for only 6 mana now.

Minotaur's cost will be reduced from 5 to 4 mana, life will be reduced from
20 to 15 and damage inflicted on opposing creature will be increased to 10.
It also will have cost of 25 in mental power now.

Cursed Rain will do 8 damage instead of 6 and it cost in mental power will be
increased to 55.

Runemaster's mental power cost will be reduced to 25 and its ability will be
changed to "Ability (cost 3): destroys target creature with cost 3 or less
and owner of that creature receives a card".

Emissary of Dorlak will have its mana cost reduced to 6 and attack reduced to
8.

Goblin's Watchtower now will cost 85 mental power instead of 75.

Blood Hunter's cost in mental power will be reduced. You will be able to put
it into your deck for only 65 instead of 80.

Lord of Pain's mental power cost will also be reduced. It will cost 180
mental power now. In actual version its cost is 190.

Dragon will cost 300 mental power now, so its cost will be increased by 25.



Water:



Ice Elemental will have 32 life points instead of 30.

Ice Golem's life points will be increased by 3, so it will have 28 life
points now.

Wall of Reflection will have its life points increased to 25. Actual number
is 24.

Giant Turtle will prevent 4 damage instead of 3.

Astral Judge will have its mana cost reduced to 3, ability cost reduced to 2,
attack reduced to 2 and life reduced to 14. In version 1.5 these numbers is
4, 3, 4 and 16 accordingly.

Merfolk Powerkeeper will be more costly to play in your decks now. You will
have to pay 50 mental power instead of 40 if you want to see it there.

Giant Toad's life points will be increased by 1 and are 25 now. It will be
banned in classic duels.

Acidic Rain will cost 3 mana to play instead of 4.

Sea Sprite's life points will be increased by 2 and will be 22 now.

Whale Hunter will be added in your deck for only 40 mental power instead of
50.

Storm Drake will have 15 life points instead of 14.

Water Elemental will become tougher and will have 28 life points instead of
25 now.

Steal Essence will become cheaper to earn: 65 mental power instead of 80.

Wall of Eternal Ice, in the other way, will become more expensive: 10 mental
power and cost 100 now.

Final Sacrifice will have its cost in mental power reduced, 110 now.

Mind Master will be 5/25 creature now, instead of 4/20.

Astral Guard will be reverted to its original state and will have 16 life
points instead of 18. Its mental power cost will be also reduced from 250 to
225.

Gifts of Sea will have its mental power cost increased from 250 to 300.

Merfolk Oracle will be completely changed. It will be now creature with 2
attack power, 10 life points and "Whenever the owner sacrifices an earth
card, Merfolk Oracle increases his or her astral power by 1". Its mana cost
will be 2 mana now and mental power cost will be 250. It will be unbanned in
classic duels.



Air:



Hypnosis cost will be reduced from 4 mana to 3 mana.

Lightning Storm will be banned in classic duels.

Faerie Assassin will increase its attack power by 7 when unblocked, instead
of by 6.

Faerie Tactician will no longer send nearby walls to attack.

Astral Wind mental power cost will be reduced from 30 to 25.

Phoenix's life points will be increased by 2 and will be now 14.

Faerie Sage will become 2/15 creature instead of 3/16. Its cost in mental
power will be now 35 instead of 55.

Winged Judge will be unbanned in classic duels.

Faerie Archer will have its attack power increased from 2 to 3 and will be
banned in classic duels.

Wall of Magic will have its life points increased from 14 to 15 and its
mental power cost increased from 90 to 95.

Seeker for Knowledge will have its cost reduced from 95 mental power to 90
mental power.

Priest of Air will have similar changes: its mental power cost will be
reduced from 180 to 125.

Demonic Knowledge now will have mana cost of 1, mental power cost of 225 and
will require registration.

Archangel will have an additional ability. Here it is: "Ability (cost 2):
return any other creature you control to your hand"

Enslaving Wind will have its mana cost increased from 3 to 4, mental power
cost reduced from 200 to 90 and will no more require registration to play. It
will be also unbanned in classic duels.



Earth:



Forest Sprite's life points will be increased from 16 to 18.

Nature Ritual will heal 9 life instead of 8.

Cave Troll now will regenerate 4 life. Actually it regenerates 3 life only.

Wall of Peace will have an additional ability: "Whenever its controller plays
any ritual spell, he or she receives an additional card". Its mental power
cost will be increased from 10 to 55. Note: ritual spells are Burning Ritual,
Blood Ritual, Ritual of Storm, Ritual of Wind, Rescuing Ritual, Wild Ritual,
Nature Ritual, Healing Ritual, Stone Ritual and Elven Ritual.

Forest Snake will have 15 life points instead of 14.

Elf Hermit ability will be changed to "When Elf Hermit is summoned it heals
to the owner 8 life and owner receives 2 cards for each hamster in play under
his or her control". Its mental power cost will be increased from 20 to 60.

Dwarven Scout will have an additional ability "Can't be a target of
opponent's spells or abilities".

Elven Cavalry's life points will be increased from 16 to 18.

Halfling Settler will become 1/6 creature instead of 2/9, will have mana cost
of 3 instead of 5, mental power cost of 40 instead of 25 and will be
banned in classic duels.

Avenging Druid will have its attack reduced from 5 to 4 and cost reduced from
4 mana to 3 mana.

Venomous Spider now will have mental power cost reduced from 40 to 25.

Polymorph now will have its mana cost reduced from 2 to 1 and mental power
cost increased from 45 to 80.

Stone Golem's cost in mental power will be reduced from 60 to 45.

Wall of Revival will receive additional ability: "Whenever owner summons an
elf he or she receives an additional card". Its mental power cost will be
increased from 60 to 160.

Elf Defender will become 3/9 creature instead of 2/8 and its mana cost will
be increased from 1 to 2.

Hamster Mystic now will cost 60 mental power instead of 65.

Hamster Hunter now will cost 40 mental power instead of 75.

Dwarven Priest's life points will be increased from 15 to 16 and mental power
cost will be reduced from 80 to 75.

Wrath of Hamsters will have its mental power cost reduced from 80 to 65.

Elf Wanderer's life points will be increased from 14 to 15 and its mental
power cost will be reduced from 90 to 80.

Elf Mystic now will have additional ability "Each time when its owner
sacrifices an elf card he or she receives an additional card". Its cost in
mental power will be increased from 140 to 200 and it will require
registration now.

Mithril Golem's ability now will give 10 mana instead of 8.

Natural Hunger will have its mana cost reduced from 2 to 1.

Keeper of Nature now will have its mental power cost reduced from 200 to 140
and will no more require registration to play.



There will be no new cards in this version.



Here is list of cards that will be banned in classic duels (new banned cards
and earlier banned cards that will not be unbanned in this version). Printed
for the first time!



Fire:



Astral Burn

Goblin's Watchtower



Water:



Giant Toad

Mind Master

Gifts of Sea



Air:



Lightning Storm

Faerie Archer

Faerie Peacekeeper

Seeker for Knowledge

Faerie Skillmaster



Earth:



Dwarven Scout

Halfling Settler

Dwarven Soldier

Dwarven Priest

Dwarven Lord

Keeper of Nature

Dwarven Crossbowmen

Wall of Silence

Elven Mage

--

All Comments

Belly avatar
By Belly
at 2008-01-24T11:39
有沒有跟遊戲王卡通那樣,卡牌直接真實化的遊戲呢?
Ivy avatar
By Ivy
at 2008-01-28T11:14
大改版啊 看來套牌版圖又會大風吹了
Victoria avatar
By Victoria
at 2008-02-01T10:49
我比較期待Astral masters卡通化..
Tom avatar
By Tom
at 2008-02-05T10:23
讓卡片出牌變得跟英雄無敵那樣實體化一定很爽 =3=
Christine avatar
By Christine
at 2008-02-09T09:58
改超多的 wall of peace真猛
Regina avatar
By Regina
at 2008-02-13T09:32
Faerie Tactician 終於不會讓牆也可以攻擊了XD
Dora avatar
By Dora
at 2008-02-17T09:07
會不會改太多Q"Q
Daph Bay avatar
By Daph Bay
at 2008-02-21T08:42
哇...等改版再來完

kulaudo514

Linda avatar
By Linda
at 2008-01-04T19:35
id: kulaudo514 Game id: kulaudo MP:1700多 major: classic 潛水很久了 嘻嘻 有空多來classic 逛逛吧 - ...

苦惱 ~~~

Daph Bay avatar
By Daph Bay
at 2008-01-02T10:24
MP 2200 上不去 要常贏就要打無腦龍套牌 打GIFT太容易碰到Forbid 打其他Deck也是常被剋到 2200真難往上爬....... ( 話說分身也悄悄爬上2100了 .......... ) - ...

我碰到了很詭異的情況...

Adele avatar
By Adele
at 2008-01-01T14:14
玩classic的時候 大概第二、三回合輪到對手 犧牲一張牌之後 訊息欄會立刻出現 對手的時間已經結束,你贏了! 的訊息 然後....然後我就真的贏了....分數也的確有增加 問題是我什麼都沒做啊~~~連續打了四、五場都是這樣的狀況 雖然瞬間贏是不錯啦 可是我比較想想好好打一場牌.... 有 ...

Burst of Gift (1840MP)

Ivy avatar
By Ivy
at 2007-12-27T22:50
斷線敗上來po牌組 and#34;Burst of Giftsand#34; (禮物爆炸) 是以控制為主題的牌組 Planar Burst 清場控制對手生物 Astral Guard 控制對手法術 Memory Burn 則是手牌控制 禮物牌的創意有限 但是組牌時往往難以取捨 下面這副是個人經驗調整出 ...

當兵當到腦袋快壞了

Una avatar
By Una
at 2007-12-27T19:15
最近在當兵 感覺實在是越來越蠢 每次放假 沒事就會開上線玩一整天....... 題外話 常常遇到熟人 不過他打的自全部變成井字號 搞不太清楚狀況 遇到那種看到我的ID能叫出我的名字的玩家 有時候真的會嚇到 最近上線啊 發現了很多很好玩的Deck 當兵前比較常玩的是 抽抽塔 和 痛苦領主 這兩天發現了很多很 ...