1.0.4 - 流亡黯道

By Elma
at 2013-12-23T10:18
at 2013-12-23T10:18
Table of Contents
先貼過來了 懶得上色 XD
buff不少gem
火雨這樣改動拿來當主力相當威猛? (望向倉庫18Q的火雨 舔~
新增火系法術:Flameblast
剛拿去給圖騰法使用,結果不會釋放
就地上3個大圈 當裝飾品 XDDDDDDD
You can now challenge another player or party to a duel! Right click on them
and select "Challenge to Duel". If they accept, you'll immediately be
teleported to a PvP arena. If you challenge another party, the parties will
fight each other. If you challenge someone in your party, only the two of you
will fight. The resistance penalties used for the arena are those of the
difficulty that the challenger was in.
Added a new Intelligence skill - Flameblast: Channels to build up a large
explosion. The longer you channel, the larger the area of effect and damage
of the explosion. The explosion occurs after using another skill or after a
short period without casting.
Flameblast is first available to the Witch, Templar and Scion from the "The
Caged Brute" quest in Normal Difficulty and to the Shadow from "Delving into
Sin".
Added five new Unique items, two of which are designed by supporters. A
special item has also been added for a supporter.
Added three new cosmetic microtransactions: Olmec Totem Skin, Tribal Storm
Call and Holiday Present Sack.
Added two new Achievements: Specialist and Full Clear: The Catacombs.
Added four new vendor recipes.
Minor Features/Content:
Resistances on the character screen now show your uncapped total in brackets.
Your resistances appear in red if you have less than 0%.
Added a new Heavy Strike animation for Marauders wielding Two Handed Swords.
Updated the Scion block animations, to deal with shield flipping.
Players must now be level 2 or higher before they can use global or trade
chat, unless they have previously had a level 25 character on their account.
Balance:
Fireball: The area of effect has been increased by 12%. Damage has been
increased at all levels (by around 20% at level one and around 23% at level
15).
Firestorm: The radius of the area that fire lands in has been increased by
39%. The delay between strikes has been reduced from 0.15 seconds to 0.10
seconds. Damage has been increased by 35%. The quality bonus has been reduced
by 33.33% to match the reduced projectile delay.
Incinerate: Now has a cast time of 240 milliseconds instead of 160. Damage
has been increased by 77% per cast and damage effectiveness for supports has
been adjusted from 20% to 30%. The number of stacks required to progress
through a stage has been reduced to four casts.
Added Cold Damage has been increased by 15% at level 1, up to 100% at level
15.
Added Lightning Damage has been increased by 15% at level 1, up to 100% at
level 15.
Added Chaos Damage has been increased by 7% at level 1, up to 69% at level 15.
Modified the Torture Chamber boss room with several changes. The exit is
disabled during the boss fight. A pillar has been added close to exit, to
better signal that the beam attack can be interrupted by breaking line of
sight.
Sallazzang in the Labyrinth now correctly spawns with a magic monster pack in
addition to the normal Devourers that spawn in his arena every few seconds.
The Barrage skill has been added for the Ranger in Descent Champions.
The Storm Call skill has been added for the Witch in Descent Champions.
Bug Fixes:
Fixed a bug where you could shoot wand projectiles that received unarmed
damage bonuses.
Fixed an issue where some achievements with only one criterion showed that
criterion as partial completion in the description.
Fixed the text on Demon King Horns to correctly describe it as a replacement
skin, rather than an additional effect.
Fixed an interaction between the Headhunter unique item and the Proximity
Shield Nemesis mod, where the Proximity Shield did not expire.
--
Tags:
PoE
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