翻的不好或是有錯的地方還請大家幫忙更正! 小弟獻醜了!
http://store.steampowered.com/news/2426/
Counter-Strike and Condition Zero Update Released
April 20, 2009, 4:06 pm - Valve - Product Update
Updates to Counter-Strike and Condition Zero have been released. The updates
will be applied automatically when your Steam client is restarted. The specific
changes include:
Counter-Strike and Condition Zero
* Prevent Russian Walking exploit
(跟跳有關的,大家應該感同身受吧!)
Server changes
* Fixed players being kicked from servers with an INVALID_STEAM_TICKET
rejection
(修正因無效的STEAM_TICKET所導致被server踢掉的問題)
* Added a message to the server console to show when the server has
reconnected to Steam
(當server重新連接到STEAM時會增加一個訊息在server的console裡)
* Made map name and other variables reported by the server stay more current
(即時的更新sv狀態(server map and 人數))
* Fixed mp_timeleft not updating in server rules (or any unlogged cvar for
that matter)
(修正mp_timeleft不會更新到server規定的問題)
* Show HLTV being connected in the player count for pings
(不懂,應該是跟HLTV的ping有關係的問題吧)
* Fixed HLTV staying in players list even after disconnect
(修正HLTV位址在玩家斷線後不會繼續留在server列表上的問題)
* Fixed server hang when a user connects with a specially crafted info
string
(修正玩家setinfo使用特殊字元可讓伺服器當機的問題)這招酷喔
* Fixed occasional crash under Linux on startup for SMP machines (Linux)
(修正在Linus上的啟動問題)
* Cleaned up hlds_run script (Linux)
(清除hlds_run的腳本)
--
http://store.steampowered.com/news/2426/
Counter-Strike and Condition Zero Update Released
April 20, 2009, 4:06 pm - Valve - Product Update
Updates to Counter-Strike and Condition Zero have been released. The updates
will be applied automatically when your Steam client is restarted. The specific
changes include:
Counter-Strike and Condition Zero
* Prevent Russian Walking exploit
(跟跳有關的,大家應該感同身受吧!)
Server changes
* Fixed players being kicked from servers with an INVALID_STEAM_TICKET
rejection
(修正因無效的STEAM_TICKET所導致被server踢掉的問題)
* Added a message to the server console to show when the server has
reconnected to Steam
(當server重新連接到STEAM時會增加一個訊息在server的console裡)
* Made map name and other variables reported by the server stay more current
(即時的更新sv狀態(server map and 人數))
* Fixed mp_timeleft not updating in server rules (or any unlogged cvar for
that matter)
(修正mp_timeleft不會更新到server規定的問題)
* Show HLTV being connected in the player count for pings
(不懂,應該是跟HLTV的ping有關係的問題吧)
* Fixed HLTV staying in players list even after disconnect
(修正HLTV位址在玩家斷線後不會繼續留在server列表上的問題)
* Fixed server hang when a user connects with a specially crafted info
string
(修正玩家setinfo使用特殊字元可讓伺服器當機的問題)這招酷喔
* Fixed occasional crash under Linux on startup for SMP machines (Linux)
(修正在Linus上的啟動問題)
* Cleaned up hlds_run script (Linux)
(清除hlds_run的腳本)
--
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